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15 May 2012
By Envisager

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Q&A With Todd Batty - Creative Director of SSX

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17 Replies 1,921 Views edited 15-05-2012

 

 

SSX-logo.jpg

 

So, some of you may already be aware of our Community Magazine, which is totally designed, written and published by our community.

 

Well, for the next issue I have managed to obtain the services of Todd Batty who will endeavour to answer questions set by YOU!

 

All you need to do is post your burning SSX questions in this thread, and I will forward them over to EA Vancouver and you could have your very own question answered in the very next edition of the Community Magazine!

 

Bear in mind, it's unlikely they will be able to answer anything about upcoming DLC's as these things are usually protected by non-disclosure agreements.

 

What are you waiting for, get posting those awesome questions!

 

 

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englishgolfer

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i have a few questions! ;) but i'll start the ball rolling with...

 

Being the creative director of SSX was there something that you personally wanted in the final version of the game but that ultimately "got the chop"?

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Re: Q&A With Todd Batty - Creative Director of SSX

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englishgolfer wrote:

i have a few questions! ;) but i'll start the ball rolling with...

 

Being the creative director of SSX was there something that you personally wanted in the final version of the game but that ultimately "got the chop"?


 

Great question EG :Thumbs:

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ok here's a little childish question....

Which ssx female character would you most like to meet on a blind date, and why?

*giggles like a school girl*
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1 final question (need to give you others a chance)

How is the music choosen for SSX? Is it music the development team listen to, or did certain record labels approach you and ask for their music to be featured?
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I'll throw 2 Q's in... A serious & fun one!

 

1) Is the inspiration for the various tracks based on real peaks or imagination only, or a combo of both?

 

2) In the spirit of EG's "childish question"... Any chance there'd be a swimsuit addition of suits for the female characters?

:smileyvery-happy:

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A quick one from me:

 

Did you ever consider having a custom character designer at any stage of development?

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Being the creative director of the game, is it you who is responsible for putting all those trees in my way when i'm about to land a mega-über trick? In seriousness, how long did it take to design a drop/mountain and how much tweaking (read putting trees in my way) was done?
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Did you revisit the previous games in the franchise in great depth and, if you did, which do you think stands as the strongest?

 

Also, why did you decide to jettison 'traditional' MP?

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Given the cult status of the franchise, was there a lot of pressure to get everything just right when developing for this generation of consoles?
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Given that there cant be too many people who can best you at SSX. Who is your main competitor, some one in the office or a random that you've met online?

 

Were you aware of englishgolfers brilliant SSX league?

 

This ones sort of the same as fski's but..

Would it even be possible to add 'tradition' multiplayer as say a Race Pack update / DLC?

 

Did 'real snowflakes' just 'slow down the running of the game' Or has it always been like that from a design point of view?

 

 

The rest of i would like to know have already being asked above. There's some really good questions up there. Well done guys!


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Have you ever thought of doing a HD remake of the orginal games?
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englishgolfer wrote:
Have you ever thought of doing a HD remake of the orginal games?

 

To add to this, with 3D support!

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WinnieP wrote:

 

Did 'real snowflakes' just 'slow down the running of the game' Or has it always been like that from a design point of view?

 

 



Hey Winnie, just had an email back from EA Vancouver, could you clarify what you mean by 'Real Snowflakes'?!

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Envisager wrote:

WinnieP wrote:

 

Did 'real snowflakes' just 'slow down the running of the game' Or has it always been like that from a design point of view?

 

 



Hey Winnie, just had an email back from EA Vancouver, could you clarify what you mean by 'Real Snowflakes'?!



HEY...

This one was actually one that came from my girlfriend. As she'd noticed when I first started playing SSX.

 

We might be wrong but, we think we've only ever seen actual snowfall once you have passed the finish line or light reflections when in tricky modes.

 

Say when doing a visibility survival event, instead of the fog descending and getting thicker, it would have been nice/cool to have actual varying thickness of snowfall to hinder you instead of the fog (which makes my eyes go funny)

Or say in other modes have the snow falling and when you boost, have it splatter the sides of the screen and melt down, similar to when you freeze up in the thermal events.

 

 :Peace:

 

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Cheers Winnie, passed this to EA :D

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Sorry bit late now, but by 'real' I also ment as oppose to the big neon green snowflakes.
:-s



Sorry my brain's still mush from festival raving all weekend...
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The Q&A can be found in the latest edition of the magazine, see it below!

 

http://issuu.com/mattsimmo/docs/opc_mag_issue02?mode=window&viewMode=doublePage

 

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