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15 May 2012
By Envisager

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Q&A With Todd Batty - Creative Director of SSX

[ Edited ]
17 Replies 1,844 Views edited 15-05-2012

 

 

SSX-logo.jpg

 

So, some of you may already be aware of our Community Magazine, which is totally designed, written and published by our community.

 

Well, for the next issue I have managed to obtain the services of Todd Batty who will endeavour to answer questions set by YOU!

 

All you need to do is post your burning SSX questions in this thread, and I will forward them over to EA Vancouver and you could have your very own question answered in the very next edition of the Community Magazine!

 

Bear in mind, it's unlikely they will be able to answer anything about upcoming DLC's as these things are usually protected by non-disclosure agreements.

 

What are you waiting for, get posting those awesome questions!

 

 

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englishgolfer
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Re: Q&A With Todd Batty - Creative Director of SSX

i have a few questions! Smiley Wink but i'll start the ball rolling with...

 

Being the creative director of SSX was there something that you personally wanted in the final version of the game but that ultimately "got the chop"?

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Envisager
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Re: Q&A With Todd Batty - Creative Director of SSX


englishgolfer wrote:

i have a few questions! Smiley Wink but i'll start the ball rolling with...

 

Being the creative director of SSX was there something that you personally wanted in the final version of the game but that ultimately "got the chop"?


 

Great question EG

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englishgolfer
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Re: Q&A With Todd Batty - Creative Director of SSX

ok here's a little childish question....

Which ssx female character would you most like to meet on a blind date, and why?

*giggles like a school girl*
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englishgolfer
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Re: Q&A With Todd Batty - Creative Director of SSX

1 final question (need to give you others a chance)

How is the music choosen for SSX? Is it music the development team listen to, or did certain record labels approach you and ask for their music to be featured?
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Nick_Bester
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Re: Q&A With Todd Batty - Creative Director of SSX

I'll throw 2 Q's in... A serious & fun one!

 

1) Is the inspiration for the various tracks based on real peaks or imagination only, or a combo of both?

 

2) In the spirit of EG's "childish question"... Any chance there'd be a swimsuit addition of suits for the female characters?

Smiley Very Happy

 photo Grand Theft Auto V Online Sig 1_zpsfsnvpxre.png
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Re: Q&A With Todd Batty - Creative Director of SSX

A quick one from me:

 

Did you ever consider having a custom character designer at any stage of development?



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englishgolfer
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Re: Q&A With Todd Batty - Creative Director of SSX

Being the creative director of the game, is it you who is responsible for putting all those trees in my way when i'm about to land a mega-über trick? In seriousness, how long did it take to design a drop/mountain and how much tweaking (read putting trees in my way) was done?
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Re: Q&A With Todd Batty - Creative Director of SSX

Did you revisit the previous games in the franchise in great depth and, if you did, which do you think stands as the strongest?

 

Also, why did you decide to jettison 'traditional' MP?

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Re: Q&A With Todd Batty - Creative Director of SSX

Given the cult status of the franchise, was there a lot of pressure to get everything just right when developing for this generation of consoles?
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