on 04-07-2012 08:00 PM
07-07-2012 10:16 PM - edited 07-07-2012 10:21 PM
The sniper doing damage against a tank could be exploited in games like ground pounder, if the person spawned on a very tall hill and used shield generator it would be impossible to fight back due to no hawks or jetpacks. This strategy is even worse if the extremely tall/ small surface area cliff is near the snipers own spawn point making it hard to create a spawn tower and spawn on top of the sniper tower as the spawn tower would be destroyed within seconds.
I have to admit hawks are the best unit in the games, they have the best movement, best map weapon upgrades and most of the blue icon players are hawk users. Usually air superiority= win 9/10 times.
hawk users are extremely problematic in the early game when few people on each team and the opposing team has no hawk users. They base ravage a team and then proceed to cluster bomb/ stop on defenceless ground troops and fly away to recover from the 1 or two grenades you threw at them before death. Not fun. Ground troops need more options against hawk users too op. Hawk> everything else.
Idea for balance in map power ups like cluster bomb and torpedo can only be obtained on the map if the total number of players in a game are above a certain number like 8 .below 8 only can use stock weapons stop base ravaging in the early game.
also hawk users should have weaker radar function as they find you before you escape from your pod because they see you on the radar only way to escape is to use stealth perk. shouldn't have to use perks to kill hawk users. i should have structures or map power ups that do this..
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