
on 17-05-2012 05:00 PM
on 17-05-2012 05:02 PM
on 17-05-2012 05:03 PM
Hands up all those who remember games where you couldn't even save your progress and had to start from the very beginning every time you played?
Man what a terrible design decision that was! Could you imagine the amount of whinging that would result these days if that was still the case?

17-05-2012 05:04 PM - edited 17-05-2012 05:06 PM
on 17-05-2012 05:25 PM
on 17-05-2012 05:32 PM
on 17-05-2012 05:48 PM
on 17-05-2012 06:07 PM
I was going to buy this today but after reading on here and various other sites about it I think I will save my money.
Had my fingers burnt to many times over games that were considered "awesome" only to find I end up trading it in.

on 17-05-2012 06:59 PM
17-05-2012 07:59 PM - edited 17-05-2012 08:25 PM
If other people can base pound then it stands to reason then half the time you will be on team that can reach a point of being able to base pound (unless you are a massive liability). If they can do it to you, then you can do it to them.
I haven't played the full Starhawk game yet, but in Warhawk people could pound bases and Warhawk was excellent. You could enter the enemy base in Warhawk so to claim that ability is a design flaw - when it has already been a feature of a very good game - is wrong.
I played the beta of Starhawk and although it was possible for one side to harass their enemy's base, that was far from being an intractable problem (although admittedly there were no tanks). Sometimes an unfortunately bad set of players was up against a fortunate set of good ones and was being hammered - but that's the way it sometimes goes. In most modes it is not a matter of being a well functioning team to resist calamity?
It was also the case in Warhawk being a new player generally meant dying a lot. It was a question of learning the techniques and patterns of the game.
If base pounding in Starhawk really is a problem - does this happen in all modes? In zones is nobody busy going around the map trying to capture them?
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