on 20-05-2012 03:00 PM
"Just had an epiphany HSJ and Harvard...a solution to all your baseravaging that's going on in the rooms. Say after a solid min+ of full on 8 on 1, stat paddin, base ravagin, good ol' ******' baggery, take the two players with the highest KDR from one side and place them on the receiving end. Either that or ABSOLUTELY SLAM THEIR SKILL/SCORE AND MAKE THEIR LEVELS LOWER BY REMOVING THEIR XP. After all I don't think these LOSERS earned them fairly to begin with."
Taken from the Starhawk Facebook Page. Direct quote from [UNIT] GenXGamer
20-05-2012 03:07 PM - edited 20-05-2012 03:24 PM
Something similar was proposed already during the beta; problem: how can the game tell exactly when base-ravaging is happening? Is there a 100% sure way to punish base-ravagers without hitting fair players as well?
An algorithm to detect base-ravaging has never been made in any shooter, console and PC alike, and that's because there are too many variables to calculate; there's not an easy, accurate, way to detect base-ravaging and so you can't make an internal system that punishes base-ravaging.
IMO only with limitations to B&B in enemy base, and with cheaper spawn beacons, base ravaging can be limited...unless of course they turn Starhawk into a free-spawning game.
on 20-05-2012 03:22 PM
Im no programmer and I dont know how hard it would be to heres how I think it would work.
if the server setting has been put to "DO NOT BALANCE TEAMS", then the algorithm needs to come with the server. If the teams are majorly unbalanced (3 or more players) for longer than 1 min, the top two or more players are automatically taken to the other team. The algorithm could work out when base ravaging is occuring by working out the difference in score/kill ratio between the teams. If the ratio has a large difference, the team switch is kicked in.
20-05-2012 03:35 PM - edited 20-05-2012 03:44 PM
K/D ratio just shows what you do, not how you do it: I can have a very high K/D just because I am skilled and never have base-ravaged anyone.
Also if I get automatically switched to the other faction then what about my friends on my original faction: why do I have to play against them; why do all the points I have earned for my original faction are now gone with me, why do they have to loose because of this switch?
on 20-05-2012 03:40 PM
(1) K/D ratio just shows what you do, not how you do it: I can have a very high K/D just because I am skilled and never have base-ravaged anyone.
Also if I get automatically switched to the other faction then (2)what about my friends on my original faction: why do I have to play against them, (3)why do all the points I have earned for my original faction are now gone with me?
1) Its the K/D ratio of the game, not the individual. And the team switch only occurs if the teams are player imbalanced.
2) I switch teams if the teams are unbalanced, even if my clan on the other side. Some of them join me. Its too easy if were all on one side. This should be encouraged.
3) They don't go, theyr saved.
20-05-2012 03:58 PM - edited 20-05-2012 04:05 PM
Someone has to loose and someone has to win: K/D ratio must be unbalanced for that to happen.
Balance K/D ratio = draw.
We want a system that limits base-ravaging not resolve every match into a draw just to balance K/D ratio.
Honestly there are easier solution to base-ravaging than to resort to automatic balancing.
on 20-05-2012 04:09 PM
20-05-2012 05:08 PM - edited 20-05-2012 05:17 PM
Here my ideas:
B&B doesn't work in enemy base, cheaper spawn beacons, at lest one indestructible building in the main base (command centre) and the possibility to spawn in it, remove the marker on the ground that indicates where pods land.
These are the most feasible solutions at today and even if they they won't eliminate base-ravaging they will limit it for sure.
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