
on 26-05-2012 02:40 PM
Ok, first of all this is purely an idea, constructive criticism is appreciated!
Picture this:
The whole map allows you to continuously gain rift energy.
As in Battlefield 3, you have your spawn zone as an off limits area to the enemy team. This zone is a 'hangar' with sidewinder dispensers that you cannot build structures in.
Instead of building stuff inside your spawn zone, you HAVE to go outside to make a central base and move about the map if enemies invade your base. Tanks cannot go within a certain radius of your hangar so that you get a chance to get away. Your hangar is also inside a 'bowl' shaped canyon with multiple exits.
This would solve the problem of base ravaging.
on 27-05-2012 01:39 AM
on 27-05-2012 10:36 AM
Causton97 wrote:This would solve the problem of base ravaging.
It'd also change the nature of the game.
27-05-2012 06:08 PM - edited 27-05-2012 06:08 PM
@Ew_Tux
Thats a good one.
on 27-05-2012 07:37 PM
MB's 101 ways to stop the base rape.
Note, these suggestions are provided with a pinch of salt. Not all of them have merit, or even a hint of decency, and most a aimed at prevention of base raping rather than solving it after it's happened.
OK, that was 12 and not 101. That's just how I roll.
Discuss please!
MB
on 27-05-2012 08:58 PM
MusterBuster wrote:
- (as above) Remove the spawn location from the map and radar.
This is the most logical place for the devs to start and the easiest to implement.
I do think, though, that the biggest problem is not related to the gameplay but the way servers are hosted. As I mentioned in another thread, there are too many people deliberately setting up unbalanced games and stacking one team with veteran players.
In ranked servers you should not be able to turn off random teams or team balancing.
In fact, I'm not convinced that team balancing is functioning correctly, it seems to put people from the same clan on the same team all the time regardless of numbers. For example, if there are 11 people in the game and 7 are from the same clan then the game will commence with 7 vs 4 which obviously distorts things from the get-go.
I would really like to see some official servers with stricter balancing rules or the addition of a 'Split Clans' option in the servers settings.
on 27-05-2012 10:57 PM
I don't understand why we need the base and players lit up like christmas trees! Whenever I look on the map I see enemy players regardless of having the perk or not. People should only appear on the map when shooting! We could also have random sub base locations perhaps that are unmarked on the map perhaps that we can spawn at like a pre built outpost...
Or what if bases change when they are conquered? You overwhelm the enemy base and the spawn locations are changed for both teams. So if you take over a base, you take it at the cost of losing all your team structures in the old base and become unable to spawn there. Then the losing time can spawn safely and are given more rift energy upon spawning when losing by a certain score. This gives them a chance to fight back!
on 27-05-2012 11:19 PM
28-05-2012 01:23 AM - edited 28-05-2012 01:23 AM
Nate5828 wrote:@Ew_Tux
Thats a good one.
And yet so simple, i really don't see how this got implimented in the first place.
The first thing i said to myself when i saw the visible spawns,
"Wait, what, I can see where they spawn?",
"How cheap is that" ... ![]()
I then played a few rounds and noticed how it ruined the game, I haven't touched the multiplayer since.
on 28-05-2012 12:02 PM
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