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Level 2

Level 2
dorokusai
Posts: 58
Registered: ‎30-10-2007
Message 41 of 240 (297 Views)

Re: Starhawk Public Beta: Leave your feedback

Would b more realistic if destroying a building killed the occupant's ,and more satisfying. on warhawk if u destroyed a turret u got a kill ,for example the beam turrets are awkward 2 take out in a hawk unless distracted tiz annoying 2 come back in for another run and c the same guy in a new turret in the same spot. BOOM DEAD ive had bunkers blow up while im in em i shud have died. if my house falls down while im in it will i b ok? no ill need help 2 get out ,i dont expect fire n rescue teams on starhawk ,just kills wen there due... a fire truck b nice though wiv ladders n flashy lights lol
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Re: Starhawk Public Beta: Leave your feedback

to upgrade the walls, you go to the console on the wall (where you'd usually destroy it to regain the energy) and press square, for an extra energy it takes away the ladder and roof option butmeans the wall retracts into the ground to let friendlies through (so the ground vehicles can leave bases etc)

 

i agree with the healing vehicles and mines, as stated in my first post. and just to clarify, the cost of building a jetpack station isnt what id like changed, its the cost of actually buying a jetpack FROM that station

 

also, id possibly like you to gain one energy every time you get killed by an enemy, because atm when one team starts winning that team tends to steamroller onwards from impenetrable bases, and it would be nice if being put in that position gave you the bigs guns to counter with

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Re: Starhawk Public Beta: Leave your feedback

I disagree jet pack price should be changed, what it lack in armor it make up for in manuaverability and shooting from cover. also ifultrating bases. You don't have to remove the jet pack to go in a bunker, where as you have to get out of the hawk.

 

I disagree on the rifle being underpower. If you aim right and burst fire a kill takes 2seconds. i've also had people kill me with the rifle across sniping distance. I think it's fine the way it is.

 

Mines are meant to be somewhat obvious, but you place them in a manner where the enemy is too distracted or too rushed to look for them. plus they deal crazy damage.

 

Granted the Mech gun seems inferior it  only takes 1 well aimed rocket to kill infantry, besides mech deal insane amounts of damage to building there should be a reason for them to be afraid of the ground. I haven't had much trouble locking on either, just hold down that L1 button and get closer.

 

I do support having more upgradeable structures that would be tons of fun. but it if not I'm still content.

 

So far pretty happy with all the balancing, everything seems fair so far.

 

 

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Level 1

Level 1
Triazic
Posts: 21
Registered: ‎11-09-2010
Message 44 of 240 (275 Views)

Re: Starhawk Public Beta: Leave your feedback

[ Edited ]
 
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Level 1

Level 1
Triazic
Posts: 21
Registered: ‎11-09-2010
Message 45 of 240 (268 Views)

Re: Starhawk Public Beta: Leave your feedback

[ Edited ]

The new update is a joke...

 

Not only does it remove any human strategy of positioning vital buildings (hawk, bunker, garage)

such as putting a hawk pad with a rift barrel in view so that you can get a hawk every spawn withoutwaiting (by shooting barrels to amass 2 rift upon spawning) or putting a bunker and a gate down toblock a road... (multipurpose building anyone?). 

 

It also makes rushing damn near impossible as everyone has rocket launchers at the start of the game

so every CTF game becomes a defensive cluster**** at 0-0. 

 

Bunkers are also nigh impossible to take down without a bunker of your own nearby. The most you cando is attempt to jetpack into the bunker (likely to get you killed) and destroy it that way or jetpack in, fireyour ENTIRE ammunition of rockets at it, fly back to your own bunker and come back and fire anotherentire clip to discover that it has been repaired, or a new bunker has been put down in its place due tothe excess rift people have from not needing to spend it on these mid-high tier buildings. Thiscompletely destroys the pace of the game and makes flags only possible to capture in a mid-late gamespawn-rape situation. (negating the positive effect this patch was meant to have). 

 

Of course to put it back in context, it is impossible to capture a flag (in a razorback) against an evenremotely competent team with rockets and hawks... which is now given for free out of the bag. Thus youneed to destroy those buildings first... creating a spawn-rape contrary to what the patch was meant toachieve. 

 

I will play the beta every now and again to see if they get rid of this rubbish. If not, I will not buy the fullgame (I know you don't care, but it's disappointing given how much I loved the game before it became agame of turtle the flag rather than capture the flag). 

 

However, kudos for doing something about the knife

 

Oh yeah, before I forget; any team versed in the game could easily build an equivalent base at the startof the game by just waiting 30 seconds to get that 4th rift bar and guess what... THEY COULD PUT THEBUILDINGS WHEREVER THEY WANTED. Imagine that? ! 

 

This system has taken the 'build' out of 'build and battle'. 

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Level 1

Level 1
Triazic
Posts: 21
Registered: ‎11-09-2010
Message 46 of 240 (267 Views)

Re: Starhawk Public Beta: Leave your feedback

Excuse the poor formatting please, I have no idea what I'm doing wrong... 

 

Should be able to look past it and consider the post. 

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Level 3

Level 3
Tear72
Posts: 89
Registered: ‎06-12-2011
Message 47 of 240 (246 Views)

Re: Starhawk Public Beta: Leave your feedback

the buildings already starting in the main base seem a bad idea to me, i liked having to do a little work to get yours hawks/weapons. new knife system seems ok, but i do think that the gap between good and bad players will widen now, even after all the complaining to get it altered. ps i'm not one of the bad players :smileyhappy:

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Re: Starhawk Public Beta: Leave your feedback

I can not get in a room with people so I can enter a room even if I create it if I try to enter a room already created the connection error what will be?
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Re: Starhawk Public Beta: Leave your feedback

I personally like the inclusion of pre-build structures (bunker/jeep/hawk stations) however I find where they have been placed on the map very poor choices indeed as it stops from being effective defensive units (especially the jeep pad spawn).

Personally I would have put them BEHIND where the "flag" would spawn (on acid sea being my main example) because

1. That looks like where they would be build from a map design point of few (metal platform with ram).
2. Building it at the rear allows the "attack" minded opposition to get to the enemy flag whilst everyone is at the rear of the base so there is a forfeit is your going to collect this equipment because there is no one advanced enough to build the defensive walls etc etc around the flag area.
3. It narrows now the places for the enemy to attack initially (small area at the rear of the map) therefore from a tactical point of view not everyone would spawn at the rear if you don't want to get cornered.

In short .... keep the pre-built structures....... just move them !!!
Shika1983
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Re: Starhawk Public Beta: Leave your feedback

[ Edited ]

taking down bunkers is usually easy enough.

sneak close enough to climb the ladder, drop through the roof and knife everyone inside, and then...use it as your own bunker. the shotgun means anyone trying to get in will get annihalated, and the rocket means you'll be pretty seriously covered for ranged attack.

iv got the full 10 energy bars on my first life by ust holding a bunker i took against mechs and jeeps.

 

of course, if the person has placed turrets on the hardponts on top of the bunker, its quite a bit harder

 

also: i dont know if the assaul rifle damage comment was a response to my post, but: i definatley agree the damage is just right, but as of now it seems to basically have infinite ammo
i dont mind that, but they kinda might as well just GIVE it infinite ammo like warhawks pistol, since 500 odd bullets is a crazy amount

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