
on 13-05-2012 10:12 PM
on 13-05-2012 10:27 PM
cromazonic wrote:I hope future DLC brings something to the field to really hit the hawks and tanks hard
I dont know if i'd want something in DLC to "hit the hawks & tanks hard"!!!!!
Get rid of the canned dodges for hawks & just have the chaff maybe two shots of it but a faster recharge time......
So it takes a little thought & skill to evade.....
As for the tank i'm not to sure what they should do!!!!
Some have said about having the rocket launcher with the ability to lock onto the tanks but then the RL is to powerful if its got a full load of 8 missiles....
Maybe make it that theres a second type of RL in games with tanks that does lock onto tanks at whatever distance but its only got 4 missiles but there a little stronger than normal but you can only carry one or the other.....
but forces players out of their bases to actually go for the objective. I miss the days of the APC the mobile spawn and shield. They weren't invincible but they were just enough to get players to leave their bases and stop ***** footing around their home bases.
As for getting ppl out of the bases they do have this...
o Squad Leader: Allow teammates to spawn at your position
Pre-requisite: Earn the most XP on the winning team
I've only seen this once so far & the guy was begging ppl to spawn on him as he was up near the enemy base but was ignored....
on 13-05-2012 11:19 PM
Less QQ more PEW PEW.
on 14-05-2012 12:38 AM
I just went 20 kills to 1 death using a hawk/mech. Whats that old saying, if you can't beat them join them. As for tanks the problem is the game allows too many to spawn at the same time and once 1 is destroyed another can be spawned straight away. I remember in Warhawk only 2 tanks for each team was available at 1 time(I could be wrong as its well over 3 years since I played warhawk) and after a tank was destroyed you had to wait for another to respawn and sometimes that took 2 or 3 minutes.
Nerfing the damage these vechicles do is not the answer because it will only create more complaints however if they reduced the amount of things that can respawn at one time then this game will be more balanced. I counted 6 beam turrents in my base earlier, if only 3 could spawn at 1 time the beam turrents wouldn't be a problem. To protect my flag earlier I spawned 5 machine gun turrents around the flag and they plowed through most people attemping a flag grab.
It takes 3 accurate burst with the machine gun to the head to kill and 7 burst to the body. This weapon needs to be stronger because its useless in its current state. The rocket launcher takes too long to reload and it takes too long to lock on to hawks. As it stands launchers are useless against hawks, even when a hawks in mech state it takes 2-3 launcher rockets to kill a mech and because of the reload times after the first rocket gives away your position the powerful mechs have more than enough time to kill you before you get a chance to fire again.
Ya know I'm really on the fence here. Max Payne 3 releases next week and I'm seriously thinking of trading starhawk in for some money off that. I know Lightbox will try their best to address everything they can with the game but I don't think it will be enough. I could just join everyone else and jump on the mech/tank bandwagon but thats not what I want to do in this game. I want to be a ground troop that doesn't fear cluster bombs and mech stomps or tanks you can't even see half the time when they kill you. I don't know I'll give the game another week and see how I feel then but right now I'm having mixed reactions
14-05-2012 11:43 AM - edited 14-05-2012 11:46 AM
Yes there are proper balancing issues and after about the first 8-10mins of each game Starhawk becomes Shoot the men as they exit the falling pods or try and fall on the tank/mech that is deliberately teasing you by staying still till it sees you coming to land on it.
Still early days every multiplayer game has had balancing issues like this, its nowhere near as bad as those in resistance fall of man 3 although probably the worst ive experienced since.
It is fixable but if they don't bring out a patch before the end of this month / early next month then they are going to loose a fair few players and I dunno maybe its just me but If I am thinking of buying a new game and I see several used copys on the shelf in the store I usually think twice.
I haven't played Co-Op mode yet but I imagine that would be alot of fun.
Also there is a gltich on certain maps where if you plant down a outpost beacon or have the squad span ability that you do not appear on the spawn map.....
on 14-05-2012 02:01 PM
From what you guys are saying, the balancing issues seem biased against foot soldiers. I'm thinking if this was an issue in warhawk. Hawks were useless against foot soldiers unless you were a really good pilot who can hover and kill. I went everywhere by foot. I can't see this being a difficult fix though. Just increase the power of the rocket launchers or throw in some more anti-aircraft weapons. The good thing about this franchise is that things can be changed. However, the devs aren't going to listen to anyone. They'd only fix something if there is a huge outcry over a bug that is universal, like Skyrim's PS3 lag issue for example.
on 14-05-2012 02:10 PM
^ Its definetly more so hawks being unbalanced cause you can get a hawk station up alot quicker then an ox station.
Said hawk can then pick up a thermonuclear torpedo fly to your base, destroy any rudementary defenses or vehicle stations you had set up and proceed to base r8pe you for the entire game.
It kinda forces the gameplay towards making hawk stations to rush the other team without the development of anything else.
On groundpounder maps its usually first ox station up wins.
In mixed maps if both sides can survive the hawk rush then its still first ox station up wins.
If both sides get ox stations around the same time the game becomes Ox tanks shooting at each other from behind barriers why hawks decide to do swan lake in the sky with zero regard for whats actually going on.
Also its kinda silly easy to nail a hawk with an ox tank, if a hawk wants to target you in flight mode it has to fly straight toward you, if a hawk flies straight toward you its ***** easy to blow the bugger up.
There are however a few hawk pilots with slightly higher intellegence who kinda do loops directly above the tank .
I would remove nuclear torpedos till halfway through the game, increase the cost of a Hawk Station to 8 and lastly so people can escape base rape don't have the little orangey/red circle showing people exactly where your going to land when you respawn, it makes it incredly difficult to escape a base rape.
on 14-05-2012 04:19 PM
urmyleander wrote:^ Its definetly more so hawks being unbalanced cause you can get a hawk station up alot quicker then an ox station.
Said hawk can then pick up a thermonuclear torpedo fly to your base, destroy any rudementary defenses or vehicle stations you had set up and proceed to base r8pe you for the entire game.
Yes the torpedo is a deadly piece of kit in the right hands..
But then we should be thinking about this when we base build.....
We seem to group all our assets together in the centre of the base usually under a forcefield making it an easy target as everythings in one place.....
As gamers we need to think more tacticaly when placing our buildings.....
Beam/Flak turrets need a clear field of fire to start engaging at a distance so put then away from the middle & possibly up on the hieghts to give them the edge.....
Vehicle spawn points spread them out round the perimiter of home base possible up against the cliffs facing the enemy base so its harder for them to make a run on them...
on 14-05-2012 08:28 PM
saberdragon wrote:
dawve30 wrote:
God i hope they dont, other than zones being over too quick the main gripe i read is pilots dieing because of beam turrets. Long may they continue to whine.
I think theres lots to be done on the multi-player side of things to make this a good game!!!
The constant baserapes by Hawks/Mech's & Tanks...The games are so onesided at times with all the high rankers on oneside just racking up huge KDR & not a flag capture between them....
this problem was raised repeatidly in the beta stage, i cannot believe they havent fixed this .
on 14-05-2012 08:46 PM
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