
on 05-07-2012 11:51 AM
please post your suggestions for game balance and additions/subtractions here. i think we need to get across a few key things to lightbox, love the game but some things would be a welcome change.
my suggestions for example are;
have fun!
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on 05-07-2012 01:17 PM
rustyrobots wrote:please post your suggestions for game balance and additions/subtractions here. i think we need to get across a few key things to lightbox, love the game but some things would be a welcome change.
my suggestions for example are;
- you can't see your enemies pod or building drop points. Agree...
- the bruiser skill is either abolished, reduced, or health of the player is greatly reduced.Abolish it.
- rocket lock on tanks and mechs Yes to lock onto Tanks not too sure about the Mech's!!
- weak points on tanks to snipe A single weak spot yes...
- the R-Sec proximity charge cap per player is increased to six. No no no
- It would cause havoc in enemy bases if one person could carry 6 mines!!!!
- You can throw 3 on your Sidewinder & carry another 3..
have fun!
on 05-07-2012 02:06 PM
on 05-07-2012 02:13 PM
on 05-07-2012 02:16 PM
on 05-07-2012 02:19 PM
on 05-07-2012 02:27 PM
on 07-07-2012 10:28 PM
no more that 3 mines per player very good as it is, imagine 4 players in a match using proxy mines that would mean possible 24 mines on the map too much.
I have to admit hawks are the best unit in the games, they have the best movement, best map weapon upgrades and most of the blue icon players are hawk users. Usually air superiority= win 9/10 times.
hawk users are extremely problematic in the early game when few people on each team and the opposing team has no hawk users. They base ravage a team and then proceed to cluster bomb/ stop on defenceless ground troops and fly away to recover from the 1 or two grenades you threw at them before death. Not fun. Ground troops need more options against hawk users too op. Hawk> everything else.
Idea for balance in map power ups like cluster bomb and torpedo can only be obtained on the map if the total number of players in a game are above a certain number like 8 .below 8 only can use stock weapons stop base ravaging in the early game.also hawk users should have weaker radar function as they find you before you escape from your pod because they see you on the radar only way to escape is to use stealth perk. shouldn't have to use perks to kill hawk users. i should have structures or map power ups that do this..
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