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game balance and suggestions

please post your suggestions for game balance and additions/subtractions here. i think we need to get across a few key things to lightbox, love the game but some things would be a welcome change.

 

my suggestions for example are;

 

  • you can't see your enemies pod or building drop points.
  • the bruiser skill is either abolished, reduced, or health of the player is greatly reduced.
  • rocket lock on tanks and mechs.
  • weak points on tanks to snipe
  • the R-Sec proximity charge cap per player is increased to six.

have fun!

:Sniper:

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Level 5

Level 5
saberdragon
Posts: 1,089
Registered: ‎07-02-2009
Message 2 of 8 (101 Views)

Re: game balance and suggestions


rustyrobots wrote:

please post your suggestions for game balance and additions/subtractions here. i think we need to get across a few key things to lightbox, love the game but some things would be a welcome change.

 

my suggestions for example are;

 

  • you can't see your enemies pod or building drop points. Agree...
  • the bruiser skill is either abolished, reduced, or health of the player is greatly reduced.Abolish it.
  • rocket lock on tanks and mechs Yes to lock onto Tanks not too sure about the Mech's!!
  • weak points on tanks to snipe A single weak spot yes...
  • the R-Sec proximity charge cap per player is increased to six. No no no :No-no:
  • It would cause havoc in enemy bases if one person could carry 6 mines!!!!
  • You can throw 3 on your Sidewinder & carry another 3..

have fun!

:Sniper:


 


men of the imperium do you want to live for ever!!!
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Re: game balance and suggestions

yeah, i meant carry 3, but be able to put 6 out all in all :smileyhappy:

also, take away the sniper laser.

i got a lucky shot on a tank a few weeks back and killed the driver. i haven't been able to do it again since, i seem to recall i shot it a little underneath the main shield for the driver. i want the sight slot in the front of the tank to be a spot you can snipe drivers, and possibly if you manage to get a couple shots underneath the tank (ie where the fuel would be) it would blow up the tank.
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Re: game balance and suggestions

I don't know about locking onto Tanks, unlike Jetpacks and Hawks they wouldnt be able to evade it.
On large levels, it would probably be worse. Combined with the greater manouverability and versatility of Hawks, it may make Heavyweight matches even more Hawk centric than they already are.

6 mines? No no no. Please, no.
They are already abused beyond belief as it is...
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Re: game balance and suggestions

good point on hawk-centricity. how do you mean they're abused?
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Re: game balance and suggestions

Everyone and their mother uses them. Always. The new party trick sems to be fly into the base as an invisible Hawk, destroy shield if possible, get out of hawk and spam the mines; they dont dissapear after you die.
And their range is ridiculous.

I have seen a few outposts being heavily maintained near to Torpedo spawn points, but nothing like the mad craze for protecting the Proximity Mine spawns!
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Re: game balance and suggestions

i think they're effective. i have to admit, my go-to on some maps is set up an outpost and corral near the mines so i can take out the tanks trying to get to my base. i don't do any of that hawking into base and mine spamming though. the only places i really put mines are around the flag and to protect myself. (ie ladders to sniper towers and the hole at the top of the bunker)
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Level 2

Level 2
Gangsta619_
Posts: 25
Registered: ‎06-07-2012
Message 8 of 8 (74 Views)

Re: game balance and suggestions

no more that 3 mines per player very good as it is, imagine 4 players in a match using proxy mines that would mean possible 24 mines on the map too  much.

 

I have to admit hawks are the best  unit in the games, they have the best movement, best  map weapon upgrades and  most of the blue icon players are hawk users. Usually  air superiority= win 9/10 times.

 hawk users are extremely problematic in the early game when few people on each team and the opposing team has no hawk  users. They base ravage a team and then proceed to cluster bomb/ stop on defenceless ground troops and fly  away to recover from the 1 or two grenades you threw at them before death. Not fun. Ground troops need more options against hawk users too op. Hawk> everything else.

 

Idea for balance in map power ups like cluster bomb and torpedo can only be obtained on the map if the total number of players in a game are above a certain number like 8 .below  8 only can use stock weapons stop base ravaging in the early game.also hawk users should have weaker radar function as they find you before you escape from your pod because they see you on the radar only way to escape is to use stealth perk. shouldn't have to use perks to kill hawk users. i should have  structures  or  map power ups that do this..

 

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