on 06-02-2012 04:17 PM
on 07-02-2012 09:39 AM
Hi Mikey,
Yeah definitely the map need to be customisable and improve. (Dont know why they didnt keep the warhawk map, that was excellent)
Stezza basically sum up what I was trying to say in detail.
stezza
Not sure if I'd call it a game-breaker but it is detrimental to teamwork.
SELECT was one of the most important buttons in Warhawk. The ability to see the entire map was essential for me with regards to teamwork.
Where are my teams strongholds? Where are the enemy advancing? Which of my teammates are most in need of help?
Regardless of where I was on the map, I could easily identify the area where I was needed most and respond quickly to back up teammates who needed help. Starhawk's map is poor by comparison.
What worries me slightly in Starhawk is that at the moment we're playing on 'small' layouts and when we call up the mini-map we can't see the entire playing area, so when we move onto larger arenas, if the scale stays the same, we'll surely be able to see an even smaller proportion of the total area.
The way the mini-map was implemented in Warhawk was pretty much perfect, there was no need to change it.
on 07-02-2012 04:47 PM
on 13-02-2012 01:27 PM
a couple of things I would like to see.
health on the hawk hud - It's annoying going from sparking to dead with one rpg. sometimes you can't even tell your damaged and then it's too late.
remove the hawk indicator arrows for dogfights - makes flying outnumbered even harder than in warhawk. all the advantage is going to go to the attacker and as air mines are now a lot less effective numbers are going to count more in the air...
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