I suggest a port of the SDK to Mac OSX. There are many good reasons to do so, one is of course it might attrach iOS Developers to port their games and allow them to avoid things like VMWare. Another good reason is that OSX is a majorly successful plattform among professionals these days and should be supported.
Xamarin is already providing great SDKs based on Mono like MonoTouch and MonoAndorid, all based around MonoDevelop. There shouldn't be that much of a problem to make a OSX fork now or at least close after the beta ends.
I would love to see this too.
I am working in bootcamp at the moment, but literally just for this - it'd be great to have this working alongside xcode. Especially, the platform has great potential for bringing over some of the better games from iOS. Running Xcode and the Suite alongside each other would be a huge productivity win for this!
I too hink it would be a great asset for PlaysStation Mobile.
I actually have both Windows and Mac OS but I would rather develop PlayStation Mobile game wth XCode than with MonoDevelop on a PC.
For me, the bst would be a Visual Studio Integration, but in order to broaden the developer's community, I strongly support a port to OSX, preferably as an XCode addition if possible, or a fully integrated customized MonoDevelop.
ive got a mac and i have to switch back and forth (Mac to Win7) so this should considered.
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