Supporting compressed textures would be greatly beneficial, especially given the memory limitations of the system. While additional compression methods differ between different graphics chipsets, everything meeting the OpenGL ES 2.0 specification, which the suite is based on, at minimum should support ETC1, as it is a part of the OpenGL ES 2.0 specification itself, and so we should at least be able to support that compression format.
Welcome to the PlayStation Mobile Developer Forums
This is a community for the discussion of technical topics with other developers and SCE engineers. Posting ideas/requests are also appreciated. Join the discussion!
PSM Developer Registration (for free) on PSM DevPortal is required to post on the forum. Please sign out then sign in again to the forum and PSM DevPortal after you have completed the registration.
All content, game titles, trade names and/or trade dress, trademarks, artwork and associated imagery are trademarks and/or copyright material of their respective owners. All rights reserved. [more info]