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SEN ID with SDK 2.0

Status: Not Planned
by nathanwwe on ‎04-06-2014 05:05 AM

Now with PSM SDK 2.0, we are being able to develop for PS®Vita Exclusively, we should be able to access the user's SEN ID("Gamertag"). This would help a developer verify who has played a game and if they were "banned" from online service agreements of cheating with our own database. 
Who else is with me on this idea?
Any flaws with this plan?

Status: Not Planned
Please use Sce.PlayStation.Core.Services.AccountInformation.UniqueID to identify users. https://psm.playstation.net/static/general/all/psm_sdk/1/doc/en/classSce_1_1PlayStation_1_1Core_1_1S...

Remove the requirement to purchase a $99 yearly license just to test a game on a physical device.

Not sure why this hasn't happened yet. When you visit store.sonyentertainmentnetwork.com you should be able to view, browse, and buy Playstation Mobile games. The more exposure, the better and I'm sure plenty of folks mainly buy from the PC Online store as it's pretty fast and fluid and works well most of the time. If you look at the attached image, with my bad photoshop skills, it would basically be like that when you click on "Games". You have PSM section where you can view the offerings for PSM and download it to your account, if you so choose.

 

PSM Store.png

 

 

Would be very nice if new Playstation Mobile releases were included in the store updates on the Playstation Blog site (http://blog.us.playstation.com/tag/playstation-store/).

 

These posts are regurgiated around the all manner of gaming web sites so it would make great publicity for Playstion Mobile titles.

Search PSM games by game

by Fouinoow on ‎03-04-2014 08:36 AM

Hi,

 

I'm really worried. Right now, if I want to download a specific game, I need to scroll down a list to find it, and this is kinda painful. Why there isn't a search bar in the PSM main page on the PS Vita?

 

I think this is a major problem and it should be resolved. 

 

Thanks!

Download Codes.

by Beta Tester kinggizmo on ‎15-05-2013 14:21 PM

It is currently impossible to get hold of free codes to distribute for people to review. I think this is incredibly important - as it is a good way to get people to hear about your title, as people on the most part are not going to pay to review a game... It would be great if we could get codes to distribute in all of the stores that we provide to.

Trophy support for PSM games

Status: Under Consideration
by Pandara on ‎18-12-2013 17:58 PM

Hello,

 

PS3, PS Vita and now new PS4 games have trophy support, it would be greatly appreciated by the communauty if PSM games got this too.

 

A lot of player love this system and an interaction between all games with trophy support would be awesome.

 

We wait this trophy support on PSM games for a long time... Hope this dream will become true one day !

 

Maybe it's a lost bottle throwed at the sea but it would great to listen this idea.

 

Thanks !

 

(English isn't my first langage so don't be afraid if I do langage mistakes)

So, having ranted how if we use the OSC, we can't do touchscreen, I am now going to be a complete hypocrite.

 

This new Vita TV device looks AWESOME! A really good way to expand the Vita's market. I can see this being chucked in the kids bedroom so they can play the odd titles, and stream the PS4 when parents are watching Eastenders.

 

However, I noticed a distinct lack of PSM information. This is probably because of the lack of touchscreen support. That's fine. But my game doesn't support touchscreen and makes use of the OSC. Surely, for the Vita TV, it's just a case of turning the UI bit of the OSC off, and then my game will fully work on a Vita TV? I'd love for this to happen and expand the indie market a bit more!

We want the service to synchronize save data between Android and Vita.

 

There is a service to synchronize save data between the PSP and PS3 already.

 

We want the same service in the PSM.

 

 

  • One the go...Android or Vita
  • At home...PS Vita TV or Vita or Android Tablet

 

 

セーブデータをVitaAndroidで共有できるPSMのサービスが欲しいです。

 

PS3PSPの同タイトルのゲームでセーブデータを共有するサービスが有ります。

 

同様のサービスをPSMVitaAndroidとの間で使いたいです。

 

  • 外出時は常に持ち歩くAndroid、自宅では操作しやすいVita
  • Androidのバッテリーが切れたので、続きはVita
  • 外出時はVita、自宅では大画面のVita TVまたはAndroidタブレット

Status: Not Planned

Hello! I have some suggestions.

 

  • Platform Specific Titles (PS Vita Only Titles)
  • Back Touch Panel Support
  • Increase the RAM Limit
  • Heavy Optimization of Mono VM on the Vita
  • Let us take advantage of the Vita's Full Power

 

 

 

Status: Under Consideration
Only Optimisation of Mono VM is under consideration. The rest are not planned

Increase RAM Limit

Status: Under Consideration
by Spykam25 on ‎04-06-2013 23:49 PM

Hello!

 

Will you guys ever increase the RAM limit? Maybe increase in the next verson of PSM and include a class that detects the type of device the game is being ran on so we can use it to load different content for low end devices and high end devices? This will allow us to load content made for low end devices and load higher quality content for devices with more ram. Could you guys add seperate limits? 96MB for low end and more ram for high end devices? I know I said that a lot in many different ways lol but you know what I mean. :smileyhappy:

PSM on the PS4

by rbratton22 on ‎16-09-2013 22:21 PM

With the release of the PS4 approaching I was wondering Sony is supporting Indie developers all the way this time around is there any chance that PSM will be released as a cheaper alternative to development for the PS4 as well  

This is regarding the developers who have already paid the 100$ for a developers license. I'm personally not interested in a refund of any sort, in fact I'm very glad Sony is actively looking for ways to increase the size of the PSM development community. 

 

I do however feel that existing developers should at least have their license expiry date extended from the period of the free PSM license which would be September 2014. 

 

Developers could just sign up for a second account to get the benefits of an extension (2 accounts) but I would much rather have only one PSM account that's also tied to my primary PSN account. 

 

I tried going to the psmdev site to "re-register" in hopes it would extend my expiry date but that didn't work. 

 

Is the PSM team considering this issue? Will there be an annoucement soon in regards to how the recent free PSM release affects existing PSM developers who have paid a license fee?

 

Hi,

 

It would look much nicer if when playing a PlayStation Mobile game on PS Vita that it showed the game title to your online friends instead of "PSM Runtime Package 1.21". While I understand that it is because the software is ran through the runtime package it looks a little messy. PSM and PS Vita are both PlayStation brands and should be better intergrated with this sort of thing.

Playstation Mobile to PS3

Status: Under Consideration
by Wakefulness on ‎12-07-2012 22:58 PM

Please, consider adding the Playstation Mobile platform to PS3.

 

[PlayStation Mobile could come to PS3]

 

 

SystemMemory.GetMemoryUsage()

by hgoel974 on ‎09-03-2014 19:20 PM

The SystemMemory.Dump() function is helpful for debugging but I feel that it is necessary to be able to get the memory usage at runtime too, so I would like to suggest adding something along the lines of 'SystemMemory.GetMemoryUsage()' to the SDK.

 

I'm particularly interested in getting something like this as for a procedural game, it would help a lot with runtime management of unmanaged and dynamic (as a result of being procedural) resources.

From test shown in this topic :

http://community.eu.playstation.com/t5/General/Did-Sony-limited-CPU-speed-with-PSS-SDK/td-p/16018189

we can clearly see that computation speed is far from acceptable on the device.

 

Please consider more work on VM optimization or give us access to make apps in c++.

PlayStation Mobile SDK support for C/C++ as it is the game developing choice of language by developers.

 

Just like the other platforms.

Hi there,

 

I'm happy to have the UI Composer as this allows very easy creation of any dialogue during the game to ask for special user input or guide the user through the game menues or allow easy configuration of the game behaviour by the user.

 

However, what sometimes is very tricky to pass the game data to the UIScreens and also to retrieve the same.

 

A simple excample:

I've created a Users profile class to store all individual settings that will be used throughout the game. Eg. Volume settings, used controlls (analog, touch), language just to list some. I'd like the option to design the screen to change those settings using the UI composer. But there is no option to have some kind of "data binding" to the different UI widgets.

 

Currently I always need to implement my own hand over to the UI widgets and vise versa. I would like to see an option to bind data structures to the UI. In case the UI opens it sets the focus on the right entry in my dropdown list panel or activates the checkbox and/or radio button or sets the volume slider based on the data class I'm using.

 

The same applies to events from those UIScenes. The widgets are always created as private or protected. If my game is calling this dialogue / Screen which could be displayed on top of my 3d game scene, the main loop of my game is not able to register event handler to the buttons of the UIScene without implementing wrapper to make the generated widgetd (e.g buttons) public available. Which than would allow to register an eventhandler to the ButtonAction event the game should handle and eg. continue from "pause".

 

 

BR anmabagima/PSVWizard

 

 

Augmented Reality API

Status: Under Consideration
by Potato4H3ad on ‎07-11-2012 15:02 PM

Please consider CartBlanche's post in

http://community.eu.playstation.com/t5/General/Augmented-Reality-API/m-p/17416106#M2747

about an Augmented Reality (AR) API.


When you buy a PS Vita you already get some AR cards with it.

However, currently with PSM we (as deveopers) cannot do anything interesting with these cards.

 

If PSM could be extended with an Agmented Reality API, I think a much more broader range of augmented reality games may come availble on the market.

In that case, PSM would offer very exciting possibilties for not only PS Vita but also all other PSM certified devices!

So if you want to be able to develop for example something like this ...

Augmented reality example

... please mention this by posting a comment for this suggestion!

 

 

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