I want to "MML MusicSequencer API" using the waveform buffer, like a "SPC700/SPU".
ex. 1. Sce.PlayStation.MusicSequencer.WaveBuffer Register the waveform data.
2. Sce.PlayStation.MusicSequencer.MMLBuffer Register sequence data of song. (convert from "MML Text" to "Inner Binary Format".)
3. Sce.PlayStation.MusicSequencer.Player Playback of the song played in accordance with the sequence data. playback_id = MusicSequencer.Player (MMLBuffer ID, priority, BGM | SE) MusicSequencer.Status(playback_id).Parameters MusicSequencer.Stop(playback_id)
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