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The Last of Us

The Last of Us

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Re: The Last Of Us: new info from Game Informer

I thought the same but its nice to know they took a risk and made a new IP rather then another numbered game people know :smileywink:

Sounds like we'll see a new Jax & Daxter at some point, maybe there's a hint at the end of the collection like there was in Sly 3 :smileywink: I just hope they haven't palmed it off to some small time developer like what happened to Sly 4 :Shame:
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Re: The Last Of Us: new info from Game Informer


ytevo79 wrote:

Fresh new details from Game Informer. 

 

 

The new issue of Game Informer has revealed a ton of new info on The Last Of Us. Apparently Naughty Dog almost made a new Jak & Daxter but were instead inspired by the Nathan/Tenzin sequence from Uncharted 2, and wanted to extend the idea of building a relationship over a whole game. There’s plot info, AI stuff and talk about the combat. Interesting there’s still some level of organisation in the game’s world rather then the usual ‘it’s all over’ style apocalypse. Read on for more.

 

You can also check out the latest The Last Of screens, see what you might have missed in our The Last Of Us trailer analysis, or find out more about Official PlayStation Magazine UK’s The Last Of Us cover feature


According to the article there are still elements of government and organisation. Ellie is an orphan at a boarding house within a military quarantine zone while Joel runs contraband through black markets. At the start the two have never meet until Joel is asked to sneak Ellie out of the quarantine zone for an unspecified reason. For some reason it goes wrong with the military getting involved and because Joel had been asked by a dying friend to help Ellie, he stays with her when the  ’safe haven’ he was meant to escort her to ‘doesn’t work out’.  As a result they end up travelling across the US.

 

The fungus needs a high dose of spores in a small area to infect a person. In dangerous areas gas masks can counter the threat. Those that test positive at military checkpoints are executed instantly.

 

The demo sees Joel and Ellie being ambushed by scavengers in Pittsburgh. The pair were driving through town in a truck. When an attacker’s attempt to lure them in by pretending to be wounded doesn’t work a bus crashes them into a shop. Here they’re pulled out of the truck and attacked.

 

The combat is mainly melee with Joel wrestling clubs from opponents and Ellie biting someone who grabs her. Both can throw objects like bricks to stun opponents. One of Ellie’s main roles revealed so far is calling out enemy locations while her skill set will develop over time. Gun combat seems limited with Joel only having a couple of bullets to fire. Later he’s able to scavange a few more shells from a defeated opponent. It doesn’t shy away from violence with victims begging for mercy before Joel bludgeons them to death. There’s also plenty of swearing.

 

The AI uses a system called Balence Of Power. Human enemies react according to the weapons you weild. When Joel has a gun they hide and flank. During the demo when Joel runs out of ammo the empty trigger clicks draw opponents in. There’s no recharging health either, damage is persistent and requires health packs to repair.

 

After the battle the two search the area. At one point Ellie crawls through a door as Joel holds it up so she can find something to wedge it open. On the other side they discover possessions, bodies and supplies that reveal the scavengers have been ambushing and killing people for years. When Ellie asks Joel how he knows so much he replies that he’s ‘been on both sides’.

 

There’s mention that you’ll face humans far more than infected and that there are multiple factions, not all of which will be hostile.

 

 

http://www.officialplaystationmagazine.co.uk/2012/02/05/the-last-of-us-new-info-from-game-informer/

 

 

Sounding better by the day.



Sounds great! I like some of the details & hints and especially the setting, sounds bleak but with hope. I updated the first post in the thread. Thanks again!

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Re: The Last Of Us: new info from Game Informer

Yup, certainly a game that is right up my street. I wonder if Ellie is controllable. Would be good if you switched characters for certain actions like Ellie crawling through a small gap, then to Joel for some melee combat :smileywink:
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Re: The Last Of Us: new info from Game Informer

That would be awesome especially if its as seamless as the transitions in UC3 which blew my mind at times.

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Re: The Last Of Us: new info from Game Informer

Haha that was annoyingly brilliant those transitions. The amount of times I waited to gain control of Nate after a cut scene only to find that the game hand handed it back to me without me even realising.
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Re: The Last Of Us: new info from Game Informer

LOL ah memories! I'd be sitting there waiting as well only to have the girlfriend nudging me as she's wondering why I'm not doing anything doh!

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Re: The Last Of Us: new info from Game Informer

What a great gaming predicament - not being able to tell that a movie-quality cutscene has ended... :Thumbs:

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Re: The Last Of Us: new info from Game Informer

If only it was always that way.

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Re: The Last Of Us: new info from Game Informer


Wretched_Hawk wrote:

If only it was always that way.



I blame multi-platform titles :smileywink:

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Re: The Last of Us - Offical Thread

[ Edited ]

Some more screens. Surely these aren't in game shots? The quarantine looking one and the one below look more like artists impressions to me, but the rest do look like they could be in game shots :smileysurprised:

 

 

A bunch of new The Last Of Us Screens and art have popped up on AllGamesBeta from… somewhere. There’s no information but they look a lot like the level covered in the Games Informer The Last Of Us info. They also look amazing. If this is what the game really looks like running on a PS3 then I just don’t know what to do with myself. 

 

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