UGC Mission Design

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Re: Conduit Community Saga

Thanks for the feedback zAnxiety. I'm glad you liked the pacing, I try to make sure that the missions are always interesting and that everything you do fits into the overall story arc. In part 4, I'm improving the combat to make it a little more fulfilling. Part 4 isn't far from publication. Again, thanks for feedback!
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Re: Conduit Community Saga

I finished playing the third installment in the series and would recommend this to anyone.  I can't praise it enough. 

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Re: Conduit Community Saga

Conduit Community Part 4: "For My Family" is up! As always, you get to fight alongside friendly conduits while fighting Militia forces but this time, the Militia here are much stronger than before as they are a part of an elite unit. This mission also includes my first boss battle that I've made.

 

I worked out many kinks and made sure all of the checkpoints run smoothly but if you find any issues at all, let me know. And let me know how you felt about the overall story arc too, if you wish. Here's the mission link:

 

Conduit Community Part 4: "For My Family":

 

http://www.infamousthegame.com/en_GB/infamous2/community/ugc/mission.html?missionId=436d39d9-dff9-44...

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Re: Conduit Community Saga

After much work, Part 5 is up. It's the dramatic climax to the 6 part Conduit Community Saga. I filled the editor with to the brim with story driven dialogoue and props. I should warn any players that it is more story than action driven but still fufilling nonetheless. There will be a final mission, Part 6, up soon that will be the conclusion of the series. So stay tuned. Also, any feedback is much appreciated with any of my missions, as I'm always up for making edits and re-publishing them. So without further delay, here is Part 5:

 

Conduit Community Part 5: The Ties That Bind Us:

http://www.infamousthegame.com/en_GB/infamous2/community/ugc/mission.html?missionId=cf959f94-3d16-48...

 

Enjoy!

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jc56jc
Posts: 10
Registered: ‎25-06-2011
Message 15 of 27 (107 Views)

Re: Conduit Community Saga

I just played your missions and they were awesome. There a problem though, at part 3, when Jack's Death animation was pretty ackward. Isn't there a script command that kills a crusher the same way it would normally die.

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jc56jc
Posts: 10
Registered: ‎25-06-2011
Message 16 of 27 (108 Views)

Re: Conduit Community Saga

Conduit Community part 2...:

During training at gas works...

 

Cole: "Try lifting the car over there."

 

Nathanlie: " Okay ' here goes nothing. *sticks her middle finger at the car*

LOL

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Re: Conduit Community Saga

[ Edited ]

jc56jc wrote:

I just played your missions and they were awesome. There a problem though, at part 3, when Jack's Death animation was pretty ackward. Isn't there a script command that kills a crusher the same way it would normally die.


I tried every other way, I could'nt get Jack to die the way I wanted him to. That was the most realistic I could get. I wish there was though. I'm glad you've enjoyed yourself! :smileyhappy:

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jc56jc
Posts: 10
Registered: ‎25-06-2011
Message 18 of 27 (82 Views)

Re: Conduit Community Saga

At part 4, the elite militia squad takes 2 long to take down, It even survive an ionic storm. So what about decreasing their life and increasing their damage.

Also, at the beggining of part 4 while Rio is talking about his family and you following maria. you could send some of the elite militia to the warehouses and decrease their life. Or just send them flyin' (like in RetroSteveUK's Jump Pads). That would save up some a lot space. Finally, I can't wait for part 6

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Re: Conduit Community Saga

Played part 4 and 5 this weekend. This is easily five-star material. Everything seemed to run smoothely with no apparent glitches. Well done. I wish I would be as good in story-telling as you are. Can't wait to see the conclusion. Keep up the good work.

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Re: Conduit Community Saga

I've added your series to my queue and can't wait to play!

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