UGC Mission Design

Reply

Level 4

Level 4
Causton97
Posts: 698
Registered: ‎26-12-2009
Message 1 of 11 (720 Views)

How Do I Create Waves of Enemies to Spawn?

I have used an object modifier and have it connected to a logic box and have set it to when all default group (swamp monsters) are incapacitated or defeated, add enemies (militia) to the game world. I killed all my swamp monsters and the militia didn't spawn. Why is this?

 

On a side note, I am also a little confused, I wanted to create waves of swamp monsters, but I don't think I can because I need to kill all the swamp monsters (does this include ones that are going to spawn?) 

 

Basically how do I create waves of enemies of the same grouping (i.e. - default group) and can I choose the area they spawn in? 

Please use plain text.

Re: How Do I Create Waves of Enemies to Spawn?

[ Edited ]

Have you tried putting the militia in a different group tag? As in not default group?

 

As for waves, erm, not sure. Is it not possible to put in "when default group is dead add default group to game world"?

 

I've noticed the game picks up on loops. I saw it when I was doing something. I forget what it was now but I wasn't aiming for a loop. I just noticed it said (looped) or (loop) in the logic part.

Please use plain text.

Re: How Do I Create Waves of Enemies to Spawn?

I'm not the best at explaining something like this but basically you want to use a Monitor in conjunction with several Object Modifiers.

 

First off you need to know that you MUST add those enemies to the world MANUALLY.

Then you use an Object Modifier to Remove Them From The World. Like for example, Monitor - When the mission starts > Logic Modifier - Remove Group 1 from the world.

 

Now you want to add those enemies to the world to seem like you're spawning them in waves.

You could for example use a Volume - When Cole enters the perimeter > Logic Modifier - Add Group 1 to the world or another example would be a Monitor - When group 1 is incapacitated or defeated > Logic Modifier - Add group 2 to the world.

 

Please use plain text.

Level 4

Level 4
Causton97
Posts: 698
Registered: ‎26-12-2009
Message 4 of 11 (699 Views)

Re: How Do I Create Waves of Enemies to Spawn?

Thanks for the advice guys, but I finished the level this morning after a helluva lot of tinkering. Basically I set them into groups 1,2,3,4 and 5 and used logic and object boxes (I can't remember the name and set group 2 to come after group 1 are eliminated etc. If you wanna check it out look for Amp Training in the newest filter! Don't forget to rate and favourite it if you like it. Constructive criticism sent via psn message is also appreciated. Thanks!
Please use plain text.

Level 5

Level 5
bnfdhfdhfd
Posts: 528
Registered: ‎15-05-2011
Message 5 of 11 (690 Views)

Re: How Do I Create Waves of Enemies to Spawn?

Your mission will get buried in the Newest filter. If you want people to play it, go to "My Published" and copy the URL of your mission so we can queue it.

Please use plain text.

Level 4

Level 4
Causton97
Posts: 698
Registered: ‎26-12-2009
Message 6 of 11 (678 Views)

Re: How Do I Create Waves of Enemies to Spawn?

Please use plain text.

Level 5

Level 5
bnfdhfdhfd
Posts: 528
Registered: ‎15-05-2011
Message 7 of 11 (674 Views)

Re: How Do I Create Waves of Enemies to Spawn?

Thanks for the link, added it to my queue!

Please use plain text.

Level 3

Level 3
RetroSteveUK
Posts: 474
Registered: ‎17-05-2011
Message 8 of 11 (671 Views)

Re: How Do I Create Waves of Enemies to Spawn?

Me too. My queue is bulging. Gonna take a while to get through them all. 'sall good though!
Please use plain text.

Level 4

Level 4
Causton97
Posts: 698
Registered: ‎26-12-2009
Message 9 of 11 (622 Views)

Re: How Do I Create Waves of Enemies to Spawn?

Anyone got any feedback? I'd appreciate it cause I really want to improve my levels!! They need some sort of search browser for UGC too. So search by author or name of mission etc. like littlebigplanet has, then you travel to the mission location. Sorted. There needs to be a more indepth UGC section. A place to write reviews on missions and comment on the author. THAT would be great. I might create a thread for this idea and try to get more support. I appreciate we are early in the games' development but this is a very necessary feature. Back on topic, any feedback? Apologies for typing, I'm using the ps3.
Please use plain text.

Level 1

Level 1
wreck_em
Posts: 60
Registered: ‎12-06-2011
Message 10 of 11 (539 Views)

Re: How Do I Create Waves of Enemies to Spawn?

[ Edited ]

I am having the same problem. I have added modifier to remove the Wave2 from map when mission starts and added modifier to add them when Wave1 is killed, but still wave2 isn't spawning at all. I am using the default Defend template and modifiying that one. What could I be doing wrong? On paper looks like am doing the right things but can't figure out why it isn't working. Any inputs?

http://www.infamousthegame.com/en_US/infamous2/community/ugc/mission.html?missionId=f19dabee-ede8-46...

I've modified name to Defend v2.0

 

EDIT: Nevermind, got it. I had wrongly set wave1 as parent group of wave2.

Please use plain text.