on 11-06-2011 08:53 AM
I have used an object modifier and have it connected to a logic box and have set it to when all default group (swamp monsters) are incapacitated or defeated, add enemies (militia) to the game world. I killed all my swamp monsters and the militia didn't spawn. Why is this?
On a side note, I am also a little confused, I wanted to create waves of swamp monsters, but I don't think I can because I need to kill all the swamp monsters (does this include ones that are going to spawn?)
Basically how do I create waves of enemies of the same grouping (i.e. - default group) and can I choose the area they spawn in?
11-06-2011 11:57 AM - edited 11-06-2011 12:03 PM
Have you tried putting the militia in a different group tag? As in not default group?
As for waves, erm, not sure. Is it not possible to put in "when default group is dead add default group to game world"?
I've noticed the game picks up on loops. I saw it when I was doing something. I forget what it was now but I wasn't aiming for a loop. I just noticed it said (looped) or (loop) in the logic part.
on 11-06-2011 01:22 PM
I'm not the best at explaining something like this but basically you want to use a Monitor in conjunction with several Object Modifiers.
First off you need to know that you MUST add those enemies to the world MANUALLY.
Then you use an Object Modifier to Remove Them From The World. Like for example, Monitor - When the mission starts > Logic Modifier - Remove Group 1 from the world.
Now you want to add those enemies to the world to seem like you're spawning them in waves.
You could for example use a Volume - When Cole enters the perimeter > Logic Modifier - Add Group 1 to the world or another example would be a Monitor - When group 1 is incapacitated or defeated > Logic Modifier - Add group 2 to the world.
on 11-06-2011 03:40 PM
on 11-06-2011 05:14 PM
Your mission will get buried in the Newest filter. If you want people to play it, go to "My Published" and copy the URL of your mission so we can queue it.
on 11-06-2011 07:50 PM
on 11-06-2011 07:52 PM
Thanks for the link, added it to my queue!
on 11-06-2011 08:00 PM
on 12-06-2011 12:43 PM
15-06-2011 06:51 AM - edited 15-06-2011 06:56 AM
I am having the same problem. I have added modifier to remove the Wave2 from map when mission starts and added modifier to add them when Wave1 is killed, but still wave2 isn't spawning at all. I am using the default Defend template and modifiying that one. What could I be doing wrong? On paper looks like am doing the right things but can't figure out why it isn't working. Any inputs?
http://www.infamousthegame.com/en_US/infamous2/com
I've modified name to Defend v2.0
EDIT: Nevermind, got it. I had wrongly set wave1 as parent group of wave2.
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