on 13-06-2011 06:28 PM
A mission of mine has a counter in it set to increment whenever an enemy is defeated or incapacitated. Another mechanic of my mission is that enemies respawn. However, even with repeats turned on for the counter, the counter is not counting already defeated enemies that have respawned. "Respawned" in this case means that a random enemy has his health set to 100% every .1 seconds.
on 13-06-2011 11:19 PM
Website ©2013 Sony Computer Entertainment Europe
All content, game titles, trade names and/or trade dress, trademarks, artwork and associated imagery are trademarks and/or copyright material of their respective owners. All rights reserved. [more info]