UGC Mission Design

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Level 1

Level 1
GhostNeurosis
Posts: 20
Registered: ‎27-05-2011
Message 1 of 2 (75 Views)

Kill Counter not working correctly

A mission of mine has a counter in it set to increment whenever an enemy is defeated or incapacitated. Another mechanic of my mission is that enemies respawn. However, even with repeats turned on for the counter, the counter is not counting already defeated enemies that have respawned. "Respawned" in this case means that a random enemy has his health set to 100% every .1 seconds.

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Level 3

Level 3
Cole_MacGrath
Posts: 215
Registered: ‎13-04-2011
Message 2 of 2 (64 Views)

Re: Kill Counter not working correctly

I set up something simple that I think is similar to what you're trying to accomplish. If nothing else, it may provide a decent base for fixing your unique scenario.

Monitor [Incapacitated]; [Any]; [Desired Group] > Splitter [All] (Output 1) > Timer [Timer Name]; [5.0 seconds]; [No]; [Count Down] > Object Modifier [Health]; [Desired Group]; [100%].
Splitter (Output 2) > Counter [Counter Name]; [5]; [Yes]; [Count Up].

The Smart Text will read "When any Desired Group are incapacitated or defeated, trigger a timer and Adjust count on Counter Name by 1."

Now I place a Militia in Desired Group, and enter the mission. When I defeat the Militia, the count tickets up by 1, and the timer ticks down from 5 seconds. Upon hitting zero, the Militia gets up. I kill him again, the timer tickets up, and the system repeats. Using this method the counter continues to tick up even though I'm just killing the same Militia over and over.

Hope this helps!

-Tim M
-Sucker Punch Productions UGC Support
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