20-01-2012 08:18 AM - edited 20-01-2012 08:19 AM
I enjoyed the original very much. I thought the timers were set fairly. I personally like for missions to be a bit challenging.
When it comes to the difficulty of my missions, I just think "Well, 30,000 other people did it.". If you get a few people who complain it's too hard then you must have done it right.
I tend to think the same way most of the time. The main reason I went back in to Donkey Kole was because someone said they couldn't drain the bombs. I thought maybe an update had broken the mission logic, so I had a look and everything worked fine. It then dawned on me that they were probably trying to drain the rolling barrel objects, which look a little bomb-like. While I was there I figured I might as well make some tweaks, including the difficulty of the timers as this had been mentioned in reviews a lot.
on 21-01-2012 01:10 PM
* Zeke's Treasure Hunt ... Mission Link
With the city all cleaned up, Cole and Zeke now have a lot of time on their hands.
Zeke sets up a treasure hunt game to help a bored Cole pass the time.
This mission has ten rounds of hide and seek with hidden objects, and each object reveals a photo of the location of the next, and a clue. Waypoints for each item display until you get close, then disappear so you then have to use the photo to locate the object. This mission works similarly to those [i]hidden package[/i] missions in the main story mode. There's also some combat thrown in - just a little though, as the capacity thermometer hit 100% before I was finished. I had to make a few cuts and compromises.
I also put a bonus joke scene in at the end, just for laughs.
on 16-02-2012 07:15 PM
* Strategic Batlle With A New Enemy ... Mission Link
Cole (with a little help from some friends) faces a new supervillain who has the ability to neutralise conduit powers. This mission is based on, and a tribute to, turn based strategy games. (Inspired by a mission from UGC creator: Solid_Altair)
Fight against 'Quiksilver' (a new Conduit supervillain) and his minions in this turn based strategy battle. You'll take turns with the enemy, choosing various offensive and defensive moves, in an attempt to take down Quiksilver's three minions (round 1) then Quiksilver himself (round 2). You, as Cole, command two friends who do battle with the enemy on behalf of Cole, whose powers have been neutralised by Quiksilver. If both friends die, it's game over!
The complexity of the logic in this mission made my eyes feel like they were going to pop out of my face! This one was a real chore to put together, and there was a mad balancing act towards the end, trying to get everything to fit into the 100% UGC capacity limit. I had to make one or two compromises to fit everything in, but the mission is pretty much as I planned it to be.
If you find any bugs please let me know, cheers.
08-03-2012 06:01 PM - edited 08-03-2012 06:02 PM
* Invaders From Space (Deluxe Edition) ... Mission Link
Those invading aliens from outer space are back for more! This is the deluxe edition of 'Invaders From Space' by RetroSteveUK, with more advanced invaders, improved enemy weapons and selectable difficulty levels.
The first Invaders From Space UGC mission was my third attempt at making a mission. Since then I've learned a lot more about the tool set and wanted to remake the mission using some new ideas, features and cosmetic touches. Some may consider it unneccessary, and it probably is to be honest so I admit this is an exercise in self indulgence, but it's one I thoroughly enjoyed making. I hope you get some enjoyment out of it too.
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