UGC Mission Design

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Level 3

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RetroSteveUK
Posts: 474
Registered: ‎17-05-2011
Message 51 of 82 (399 Views)

Re: Donkey Kole (easier version)

[ Edited ]

e-flat wrote:

Steve,

I enjoyed the original very much. I thought the timers were set fairly. I personally like for missions to be a bit challenging.

 

When it comes to the difficulty of my missions, I just think "Well, 30,000 other people did it.". If you get a few people who complain it's too hard then you must have done it right.

 

 



I tend to think the same way most of the time.  The main reason I went back in to Donkey Kole was because someone said they couldn't drain the bombs.  I thought maybe an update had broken the mission logic, so I had a look and everything worked fine.  It then dawned on me that they were probably trying to drain the rolling barrel objects, which look a little bomb-like.  While I was there I figured I might as well make some tweaks, including the difficulty of the timers as this had been mentioned in reviews a lot.

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Wretched_Hawk
Posts: 9,196
Registered: ‎15-11-2011
Message 52 of 82 (394 Views)

Re: Donkey Kole (easier version)

Great thread, a well earned sticky for this one :smileyhappy:

Adversity is the first path to truth.
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Level 3

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RetroSteveUK
Posts: 474
Registered: ‎17-05-2011
Message 53 of 82 (390 Views)

Re: Donkey Kole (easier version)

Thanks .. I didn't notice until I read your post just now.

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Level 3

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RetroSteveUK
Posts: 474
Registered: ‎17-05-2011
Message 54 of 82 (381 Views)

Zeke's Treasure Hunt

* Zeke's Treasure Hunt ... Mission Link

With the city all cleaned up, Cole and Zeke now have a lot of time on their hands.
Zeke sets up a treasure hunt game to help a bored Cole pass the time.

This mission has ten rounds of hide and seek with hidden objects, and each object reveals a photo of the location of the next, and a clue.  Waypoints for each item display until you get close, then disappear so you then have to use the photo to locate the object.  This mission works similarly to those [i]hidden package[/i] missions in the main story mode.  There's also some combat thrown in - just a little though, as the capacity thermometer hit 100% before I was finished.  I had to make a few cuts and compromises.

I also put a bonus joke scene in at the end, just for laughs.

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Level 3

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RetroSteveUK
Posts: 474
Registered: ‎17-05-2011
Message 55 of 82 (365 Views)

Strategic Batlle With A New Enemy

* Strategic Batlle With A New Enemy ... Mission Link

 

Cole (with a little help from some friends) faces a new supervillain who has the ability to neutralise conduit powers. This mission is based on, and a tribute to, turn based strategy games. (Inspired by a mission from UGC creator: Solid_Altair)

 

Fight against 'Quiksilver' (a new Conduit supervillain) and his minions in this turn based strategy battle.  You'll take turns with the enemy, choosing various offensive and defensive moves, in an attempt to take down Quiksilver's three minions (round 1) then Quiksilver himself (round 2).  You, as Cole, command two friends who do battle with the enemy on behalf of Cole, whose powers have been neutralised by Quiksilver.  If both friends die, it's game over!

 

The complexity of the logic in this mission made my eyes feel like they were going to pop out of my face!  This one was a real chore to put together, and there was a mad balancing act towards the end, trying to get everything to fit into the 100% UGC capacity limit.  I had to make one or two compromises to fit everything in, but the mission is pretty much as I planned it to be.

 

If you find any bugs please let me know, cheers. :smileyhappy:

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RetroSteveUK
Posts: 474
Registered: ‎17-05-2011
Message 56 of 82 (313 Views)

Invaders From Space (Deluxe Edition)

[ Edited ]

* Invaders From Space (Deluxe Edition) ... Mission Link

 

Those invading aliens from outer space are back for more! This is the deluxe edition of 'Invaders From Space' by RetroSteveUK, with more advanced invaders, improved enemy weapons and selectable difficulty levels.

 

The first Invaders From Space UGC mission was my third attempt at making a mission.  Since then I've learned a lot more about the tool set and wanted to remake the mission using some new ideas, features and cosmetic touches.  Some may consider it unneccessary, and it probably is to be honest so I admit this is an exercise in self indulgence, but it's one I thoroughly enjoyed making.  I hope you get some enjoyment out of it too.

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Re: Invaders From Space (Deluxe Edition)

Queued. :Thumbs:

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Beta Tester
Wretched_Hawk
Posts: 9,196
Registered: ‎15-11-2011
Message 58 of 82 (291 Views)

Re: Donkey Kole (easier version)


RetroSteveUK wrote:

Thanks .. I didn't notice until I read your post just now.


No problem.

 

Sorry for the overly late reply :smileyhappy:

Adversity is the first path to truth.
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Level 1

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planeone1
Posts: 64
Registered: ‎20-10-2011
Message 59 of 82 (278 Views)

Re: Invaders From Space (Deluxe Edition)

Queued! Be sure to check out my missions.

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RetroSteveUK
Posts: 474
Registered: ‎17-05-2011
Message 60 of 82 (275 Views)

Re: Invaders From Space (Deluxe Edition)

Cheers.  I've played a couple of yours already, but I'll go have a look at your mission thread to see what I've missed.

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