08-08-2011 05:36 PM - edited 08-08-2011 05:37 PM
Following up on a discussion about where to post / promote our own missions, I've created this thread to post my missions to, as new ones appear. I have a little catching up to do here, so I'll start by posting a few that have been out there for a while, then I'll add the rest of the backlog over the next few days. After that it'll be new missions added as they're pubished.
Thanks to everyone who's played any of my missions, and thanks for taking the time to read this post.
Three missions I created initially, and have since been featured ...
* Tank FInder General - LINK
"Find and destroy 10 hidden propane tanks."
* Puck Man - LINK
"A homage to the classic dot eating maze game."
* Invaders From Space - LINK
"A homage to the alien blasting retro game."
on 08-08-2011 06:50 PM
* Super MacGrath Bros - LINK
"A homage to the platforming Italian plumber."
This one's a tribute to Super Mario Bros. Not an exact copy of a level from the game, but a UGC mission that captures the feel and spirit of the original. Among other things there are coins to collect, blocks to break, (by headbutting them from below, revealing more coins,) and a version of the final flag pole to climb, with the fireworks display at the end. There's also an optional time limit, if you fancy playing it as a time attack challenge.
on 09-08-2011 12:28 PM
That looks fun I'll add It to my queue since I enjoyed your space Invaders Homage I'm sure I'll enjoy this. ![]()
09-08-2011 09:57 PM - edited 09-08-2011 09:58 PM
* Whack-a-Mole! - LINK
"A faithful recreation of the pop-up mole arcade game."
Nine holes, multiple rounds of randomly generated 'moles', and a scoring system that makes you want to play again and beat your best score. I started this thinking it would be really simple to make. Weeks later, and with hundreds (yes, hundreds) of logic boxes in place it was finished. Use the remix option to have a look at the sea of logic boxes that make this one work.
on 10-08-2011 09:17 PM
* Suicide Bomber - LINK
"Identify & eliminate a terrorist suicide bomber."
The police need your help; they have intel on a terrorist target, but the bomber will freak out if a cop shows up. Enter Cole ... you need to identify which of the people in the vicinity of the target building is the suicide bomber before the they blow the place up. There's a karma choice - study the behaviour of the people and pick off the one acting suspiciously. Alternatively, hurting an innocent person will spook the bomber into action, revealing their identity. Depending on your chioce, the story will branch into one of two directions.
on 12-08-2011 04:11 AM
Steve,
I really enjoy playing your missions. They are very well made.
Super MacGrath Bros was a lot of fun. This took me quite a while to master jumping on those little platforms, but it was so much fun I just had to keep at it. I never did get the last 2 though. Having the trolley wires was a real life saver on more than a few occasions. When I first played it, I was like "?", but then I was like "!". Well done.
Wack a Mole is really a nice example for how a mini game should be. I had a blast with this one. Not many missions make my favorites list, but this one is definitely a keeper. I'm sure I'll keep trying for the perfect score.
Keep up the great work.
12-08-2011 06:51 PM - edited 12-08-2011 06:52 PM
Yeah, the Super MacGrath block jumping had me challenged too to start with, but after playing the mission extensively I learned how to better navigate using small jumps and nudges of the analogue stick. I figured some might find it frustrating, but really I considered it a mission that improves the skills of the player if they persevere. And those two last coins you couldn't find - probably the ones that are above your head when the mission starts (look up). Easily missed. If it helps, the coins are marked on the minimap. (Oh, and you did get all the coins inside the breakable blocks, right?)
I've just finished a Donkey Kong tribute, btw. I'll post it here after the rest of my backlogged missions have been posted. In the meantime, it's on my profile list if you're curious.
Thanks for the feedback. ![]()
on 14-08-2011 03:52 PM
* A God Am I - LINK
"Militia with super powers? This needs investigating!"
You're sent to intervene in a militia mugging, only to find that the mugger appears to be indestructible. This is a narrative mission that involves investigating why a non-conduit is displaying what appears to be super powers. Agent Kuo and Wolfe both make appearances, and the mission finalé involves a little MGS-like stealth action.
on 14-08-2011 04:10 PM
* Donkey Kole - LINK
"A homage to the barrel throwing ape. Make your way up the platforms and save the girl from DK!"
The tag line there says it all. It's a mission based on Donkey Kong. You climb up the platforms, avoid the barrels that DK is throwing and save the girl at the top. I've added in an inFamous twist by placing bombs along the way that need to be defused within time limits, (the mission was boring and too easy without this.) For barrels, I tried using the beer keg object but they disintegrate when they hit the floor, so I went with the wrecking ball object from the industrial asset pack. These worked best, as they even kill Cole sometimes if they roll over him. Quite a simple mission this, but fun if you remember the original Donkey Kong game.
14-08-2011 06:46 PM - edited 14-08-2011 06:47 PM
Steve,
I am always pleased with your missions and A God I Am and Donkey Kole were no exceptions.
A God I Am was fun to play and very well done. Being faced with indestructible militia gave me a real sense of panic. I'm not very stealthy so this involved a lot of "run for your life" moments.
You also did a really good job with Donkey Kole. The timers really added some challenge to a mission that otherwise would have been just too easy. Overall it was a really good interpretation of the original DK.
Your experience with the editor really comes through with solid, well made levels. Keep up the good work.
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