UGC Mission Design

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Missions from e-flat

Fellow creators,

e-flat is back. I may have suffered some set-backs but I'm still excited about the UGC and have just published a new mission.

 

Tracking Down Foes

This is a recreation of one of my lost missions. Originally part of a bigger series, the story has been changed to make it a stand alone mission. This makes the story telling a little weak but I don't think I'm going to recreate the whole series. This one was also going to be used in a tutorial series called "Drivers Ed" as a demonstration of my method of moving cars.

 

I usually spend a couple of days play testing and tweaking, but since I had already made it once before, I think the game play should be solid.

 

I hope you enjoy playing it as much I enjoyed making it.

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Zerho69
Posts: 65
Registered: ‎24-09-2010
Message 2 of 13 (159 Views)

Re: Missions from e-flat

I hope to test it as soon as possible.

 

CIAO

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Zerho69
Posts: 65
Registered: ‎24-09-2010
Message 3 of 13 (156 Views)

Re: Missions from e-flat

The top of this mission is the use of vehicles.

It is perfect, motion is very very natural (i think this is very important).

A really great idea the perspective used during vehicles moving, cars appears more real !

Musics are really good too.

When....i don't want to spoiler....the scene is very cinematic (i hope this is the right word).

FIVE STARS, OBVIOUSLY.

 

CIAO

 

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Peabody1001
Posts: 9
Registered: ‎17-07-2011
Message 4 of 13 (127 Views)

Re: Missions from e-flat

I haven't finished the mission yet, I died.  :Angel: or maybe  :Devil: 

I really like the motion to the truck.  I have something similar in a mission with a boat, but your turning is much more realistic due to the switch which I did not use.  Excellent job.  I especially like the logic/physics for the acceleration.

 

I would like to ask permission to use the motion logic or at least the ideas, probably not exactly the same, in my mission.  First attempt at this, all new to me.  I am not remixing your mission, it is a totally different mission, and is not as elaborate as yours, I am just trying to learn the different logic boxes and what they do.

 

I did notice one thing that is not a mistake in your mission, only me not paying attention.   When the comment was made to go to the rooftop across from the warehouse, I went to the building directly across from it.   Then I saw the mark on the mini map and realized I was on the wrong building and jumped across (using glide) to the correct building. 

 

Since I did not climb the ladder, I never triggered the Volume at the top of the ladder, so the mission did not continue.  After looking at the logic I realized the problem.  Just a comment that a dummy like me doesn't always do what  you expect.  I only comment on it as it is one of the things I try to take into consideration while I am working on mine.  In other words trying to keep the mission going even if they don't do "exactly" what I expect them to.

 

I will go back and see if I can complete it without dying.  That's a LOT of ice soldiers.  I am not a big-time gamer, just having a bit of fun.  One of the reasons I like Infamous, don't need to play on hard and I don't have to go all the way back to the beginning when I die.  (Which is the next step in my mission, learning the checkpoints and how to include them).

 

So far fantastic job even though I havn't seen it all yet.  Keep up the great work.

 

Peabody

 

 

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Re: Missions from e-flat

[ Edited ]

Thanks Peabody,

This mission was designed especially to demonstrate this method of moving cars so of course you can use it if you like. If you have any questions I would be glad to help.

 

I posted a pic on the thread about checkpoints that may get you started on those as well.

 

 

http://forum.infamousthegame.com/t5/UGC-Mission-Design/Checkpoints/td-p/13404344

 

I

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Peabody1001
Posts: 9
Registered: ‎17-07-2011
Message 6 of 13 (111 Views)

Re: Missions from e-flat

Thanks e-flat. 

 

I haven't used checkpoints yet since this is the first mission and I am just learning how to put the logic together it changes a lot as I try different things.  Since things keep changing as I test them, the checkpoints would constantly change loctaions, so I figured I would wait for a while before I put them in.

I am ready for at least the first  checkpoint now so the mission brief will not show everytime if someone happens to fail.

 

Slow going but I am having fun figuring out how all the pieces go together.

 

Peabody

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Re: Missions from e-flat

I enjoyed your mission a lot e-flat. I saw no major spelling and grammar and I LOVED the moving car. PLEASE put up a tutorial on how to do that. It was cool. I thought the pacing of the fights were well done too. Overall, a nice, quick narrative. I would've given it a 4.7, but rounded it up to a five. Good job!
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Re: Missions from e-flat

Thanks Jedi,

I'm glad you liked it. Not much of a story left after I cut it down to one mission.

The moving car section is broken out where people can reverse engineer it. You can get pretty close to what you what by doing some rough geometry but it still takes some tinkering to get it right. I may remake other parts of that tutorial, but I'm not going to rebuild any of the series that I was working on. I learned my lesson about hoarding up missions to publish all at one time. For the time being I'm just going to work on stand alone stuff. Doesn't lead to very good narratives but they can still be fun to play.

 

 

 

 

 

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Re: Missions from e-flat

Just thought I'd share this.

 

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Re: Missions from e-flat

The shopped version.

 

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