24-06-2011 01:08 PM - edited 24-06-2011 01:09 PM
I am writing down the script for my next mission [coz am not at home and also so that don't waste time in editor] and need some help with music.
This mission is going to be a rather atmospheric one, with hardly any combat. I am trying to capture the feeling I had when I first played Resident Evil [the original one], which was also my first PS1 game, so that should give you an idea.
Can anyone suggest which of the music pieces will suit following scenarios:
1. Dark gloomy atmosphere when player is just walking around looking for something.
2. Tense music coz some threat is nearby but player isn't aware where.
3. Sad music, the one that plays during THAT part of Evil Ending.
Also, how long do you think I shold keep a mission with almost ZERO combat? The premise is that Cole has lost all his powers, so he can't fight when enemies show up, only run with QTE.
on 24-06-2011 09:51 PM
This is something I think most people overlook in their missions. My process is to wait to put the music in after I have finished with all the other logic. A lot of options here, default music, no music and 22 others. I don't really remember them all, but one of the ones you might like is "Cypress". When you put down a music logic box it plays the music you select, so just sample them as you go.
I know that is not the exact answer you were looking for but I think most of the music will work for what you have in mind. There are only a few high tempo music selections. The rest seem to be a slower tempo in a minor key. You can also adjust the tension setting on the music to give you more options.
As for the length of the mission, I prefer longer missions, as long as the player feels he's progressing and not just doing the same thing over and over.
on 25-06-2011 07:21 AM
If I may ask, how are you setting up the quick time events?
I am simply having a difficult time deciphering how one would go about that, is all... at best, I can imagine a sequence wherein you have to jump at specific times, and if not, then you lose; but then making sure that its apparent at what point they need to jump and why becomes an issue...
Just curious, is all. No worries if you still want that to be kept secret.
on 27-06-2011 07:04 PM
Website ©2013 Sony Computer Entertainment Europe
All content, game titles, trade names and/or trade dress, trademarks, artwork and associated imagery are trademarks and/or copyright material of their respective owners. All rights reserved. [more info]