UGC Mission Design

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New option object modifier: destructible/indestructible

I wanted to make a mission where you had to bring back a pizza(box) to Zeke with the kinetic pulse. The problem was that its being destroyed when shot. The same goes for all the other objects (I believe?). Therefore, its not possible to make missions like the ones where you had to retrieve those medical boxes to the clinic. This is why I think it should be possible to choose if a object is destructible or indestructible. That may add a new perspective to the UGC experience. Let me know what you think

(maybe its already possible, but I just didn't found out how)

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Level 3

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RetroSteveUK
Posts: 474
Registered: ‎17-05-2011
Message 2 of 4 (540 Views)

Re: New option object modifier: destructible/indestructible

It's possible for some items and not for others.  Eg. if you set the damage response for one of the 'wall-it' destructible wall items that can usually be shot, to 'Take 0% damage from Any Source', it'll be indestructible.  Try it out on the objects you want to use, and see if it works.  Some objects are indestructible by default, for example, the items in the 'Cover Me' object pack.

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Re: New option object modifier: destructible/indestructible

I didnt know that was possible. That still didnt work though. The pizzabox didn't get destroyed anymore, but when the pizzabox was shot over a big distance the object still just vanished. Thats probably because its so insignificant. but thanks anyway
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Level 3

Level 3
RetroSteveUK
Posts: 474
Registered: ‎17-05-2011
Message 4 of 4 (522 Views)

Re: New option object modifier: destructible/indestructible

Here's an idea - Zeke wants pizza and you have to get him a crate of pizza containing many pizza boxes.  This way you can use one of the small wooden boxes (which is indestructible anyway) and bring that to Zeke.  When he gets it, use cutscene tools to make it look like he's opening the crate and he gets out the pizzas.

 

Don't forget to put a waypoint marker on the pizza crate/box, so the player doesn't lose it.

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