UGC Mission Design

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Psuedo Conduits: Part 1

Queue Link:

 

http://www.infamousthegame.com/en_US/infamous2/community/ugc/mission.html?missionId=64fac6c3-1f2f-40...

 

Note: I already posted this earlier but I'm trying to get more people to play before Part 2. Speaking of which, I would like to announce that part 2 will be in the creation proccess early next week. I will more than likely release each following mission weekly or maybe twice a week. I would also like to announce that I will try to add the following missions for this series either weekly or a couple every week, so stay tuned.

 

Please rate and give feedback I am pleased with how "Pseudo Conduits" is doing so far(4.5 out of 5 stars), but I feel that I need more ratings to make sure a wide selction of people believe that the mission is good. Thanks to anyone who has already played this mission.



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Re: Psuedo Conduits: Part 1

I already have it in my queue, I'll definitely play it the next time I get on and give some CC.
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Level 1

Level 1
PoHaEiFor
Posts: 29
Registered: ‎23-06-2011
Message 3 of 4 (53 Views)

Re: Psuedo Conduits: Part 1

That mission was alright. I feel the story was the strongest bit of it, though, and, as it was the introductory mission it worked well enough. However, running around long lengths of the map seemed very much like filler, and dulled the experience a bit; especially after I got the Alpha Bolt power back... I thought that the next place I was going to would give me the reward of another power unlock, or perhaps the next one after that. But I was just fighting the militia because they happened to be there(?) Of course, Cole doesn't need a reason to fight the militia... they're the obvious, nameless, faceless bad guys. But It still left me asking... "Wait, why am I killing them again? I thought the point was that I was supposed to be regaining my powers?"

 

... Or was I actually supposed to be getting those powers back? Every group of enemies I killed instantly triggered the prompt for the next group, so that's what I focused on. So, perhaps one way or another, I may have missed something?

 

Of course, if I strip that away, and look at the story that you've introduced, I am interested. Partly because I feel that you've built things into the mission that look like they were just oversights on your part, but then are also possibly intentional for the later missions. Of course, that's speculation, and you might have just had some oversights. Because of the risk of spoiling the story of the later missions, I won't mention them here. I'll just stay quitely intrigued, and hope that your later missions have as interesting gameplay as they do story.

 

 

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Level 1

Level 1
wreck_em
Posts: 60
Registered: ‎12-06-2011
Message 4 of 4 (44 Views)

Re: Psuedo Conduits: Part 1

I'll get back to playing once done with my HARD run.
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