on 22-06-2011 07:18 PM
On NPCs? I'm making a mission where I wanted a ravager to be more tougher than usual, so I cranked up the Max HP and it just died when it had 2/3 health left.
So taking from this does the following:
1) Ups the HP of the NPC
2) If NPC has health bar, show the amount of health according to new max HP
3) Said NPC still dies in normal damage taken. So ravager default HP is 2000, cranking it up to 4000, bar will go down 1/2 way before it dies.
This is pretty stupid. I means I have to use an object modifier and put the damage response down (of course, making sure the Max HP is back to it's default setting so the health bar is actually correct.)
on 22-06-2011 07:22 PM
on 22-06-2011 07:26 PM
Max HP just increases the max health of said object. Really, from my experience, 4k isn't a lot.
Example: In W.I.C.K.E.D. 2, two Crushers have 5k base health. Whereas a third one has... wait for it... 20K. A Ionic Storm drops him to slightly below half health. The 20k anyway, whereas the Ionic Storm instantly KOs the two 5k HP ones.
So if you want to see a real noticeable bump. Try going to 5k, or even 10k.
on 22-06-2011 07:57 PM
wreck_em wrote:
On related not, what does "Trigerred" in a Monitor do? I set up a monitor to show a brief when a millitia is trigerred. Then I set up a volume box that triggers a millitia. I expected brief to show up when I entered volume but it didn't. What exactly does Trigger mean in a monitor?
wreck_em,
I think what you want is "Changed Target" (Cole) option on the monitor. Triggers are something different.
Check out this video on triggers:
http://www.youtube.com/watch?v=FpdXZnYCjMU&feature
on 22-06-2011 07:59 PM
on 22-06-2011 08:35 PM
I'm not seeing this on my game here at work. Is there perhaps some other setting somewhere in the stage that's affecting the Ravager, or have you been trying to this out with a blank slate? How high did you crank its HP up when it died with 2/3 of its health bar left?
I placed a Ravager and set it neutral towards Cole, so it would be easy to experiment on. With its default HP of 2,000, it took five Alpha Rockets to defeat. I bumped its health up to 4,000, and it took ten Alpha Rockets. I bumped it up again to 5,000, and it took about thirteen. This was with me lining up headshots every attack. Each time, it didn't die until its health bar emptied completely.
We'll continue looking into the situation, though. If you're seeing something different than what I'm seeing, it's a peculiarity we need to figure out over here.
Thanks for bringing this up,
-Tim M
-Sucker Punch Productions UGC Support
on 23-06-2011 04:41 AM
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