on 15-11-2011 10:56 PM
Thank you. I looked up "develope" and it turns out that it's just an outdated, archaic spelling of develop, so it's not technically incorrect, so I won't bother changing it.
I made it take so many hits, because I thought that would be the appropriate length for a boss fight. When I played it, I finished it in less than 4 minutes, and that's trying to play it slowly. I personally think boss battles should take longer than this, even when you know exactly what to do, so I tried to find a balence between a good length and annoyance. I will keep you're feedback in mind, and maybe I'll add in some more stuff inbetween to make it not seem like the fight isn't progressing.
All the information about how to win is in a couple of lines said by Cole and the conduit, so subtle interpretation of the dialogue is a somewhat important part of the mission. What it comes down to is that this is a Puzzle Boss (my personal favorite type of boss), which means that the difficulty comes from figuring out what to do, not wearing the boss down.
on 17-11-2011 04:54 AM
Solid Altair, in response to your comment on my mission, I there is nothing in my logic that would allow for there to be 2 of them at once. It must be the UGC glitching out (not that that never happened before). Just to help me possibly compensate for it, what where you doing exactly before it happened?
on 19-11-2011 03:36 PM
Yeah, it's all cool. I think it was just me being a bit blonde, (no offence to blondes, by the way.)
on 22-11-2011 02:00 AM
Did you read the TVTropes article on Puzzle Boss? Here's the link if you missed it:
http://http//tvtropes.org/pmwiki/pmwiki.php/Main/P
It's a really interesting article. As I reread it, I realized that my boss fits that trope almost perfectly.
22-11-2011 09:17 PM - edited 22-11-2011 09:18 PM
Couldn't get the link to work, but did a bit of searching .. this one, right?
I like the idea. I think if we can work this kind of idea into our UGC then it'll make for more original and interesting boss battles. I unwittingly made the boss in my Resurrection of the Blood God mission a puzzle boss, (never heard of the idea before I read your post.) He has constantly regenerating health & the only way to defeat him is by luring him into a pool of holy water to weaken his powers.
Some of the best UGC I've played uses the tool set in unconventional ways that wouldn't ordinarily be done by most people.
I played Switch, by the way. Loved it.
on 24-11-2011 12:12 AM
If you have noticed, the link doesn't work because it says http:// twice for some reason. As for Switch, I had a feeling you'd like it. If you liked that one, I have a feeling you'll really like the next one.
on 13-01-2012 11:21 AM
GameForce wrote:Solid Altair, in response to your comment on my mission, I there is nothing in my logic that would allow for there to be 2 of them at once. It must be the UGC glitching out (not that that never happened before). Just to help me possibly compensate for it, what where you doing exactly before it happened?
Hey, Gameforce. I'm so sorry I took forever to answer this.
"Great! I think the number of times to shoot the guy before he movesup should be lower. And there was once 2 of him at once. "
That was my comment. Upon reading it, I remember the mission.
I don't rememer exactly what I was doing, unfortunately. And it was a very unimportant glitch, actually. There were two guys, I shot both, only one guy appeared, then. No need to worry about this, imo.
My wild guess... it had to do with timing. Some weird thing about timing must have allowed two of them to pop up at once.
__________
About the puzzle boss thing, I can't help but remember Soul Reaver (PS 1 classic). Those were awesome puzzle bosses. Maybe I can explore this idea on a mission I intend to do on Festival of Blood. I hope I can.
on 17-01-2012 05:47 AM
I'm sorry if I sounded stubborn in my response to you, as I experienced that glitch when I was testing my mission. I knew operated on logic that was probably on the edge of what the UGC software was meant to handle, so I tried just about every variable, and completely re-tooled the logic of his teleportation so I thought I fixed the glitch. I guess I am pretty ***** at the game for the glitch still being there.
I'm glad it was an unimportant glitch to you, but it is a bit embarassing to me to have such a glitch in my game that can't be fixed. At least, only one guy appeared when you shot the two, as when I experienced it, two would appear, so you would be now fighting two of them. At least it's not that bad anymore.
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