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13 Jun 2011
By dotSilver

dotSilver

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The Unofficial Suggestions Thread

91 Replies 817 Views Created 13-06-2011

As it goes, the UGC is still in development and, even though it such a great feature, still missing things that are either essential, awesome or damn right great ideas. So instead of having a large list of topics with different problems (or things missing from UGC), add your suggestions for new features and additions in this thread, here's a list to start off with.

 

- The ability to link missions together.

 

- Monitor distance of object / cole from object

 

- Report / Flag mission

 

- Mission Names must be changed, so no missions will be called "New Mission", or "Ring Race", or "Kill Em' All", etc.

 

- The ability to use Coles camera

 

- Allow enemies to jump (Ice Soldiers / Monsters) across rooftops. 

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blwf

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- we need the other conduits like Nix , Kuo (conduit ver.) or at least an object modifier that can give different powers to the core object civilians to turn them into conduits .

- much larger capacity to place more objects .

- John white ( with his Beast powers not the civilian John we already have or better yet THE BEAST himself )

 

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lbuuzerl

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Kuo (conduit),Nix (Conduit and Militia skin),The Beast (Conduit),Bertrand (Conduit),Titan Ice,Devourer and:

Militia 2:

Hive Lord:

 



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Re: The Unofficial Suggestions Thread

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blwf

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- we need Kessler back . sorry to say this but he was harder to defeat than THE BEAST , even with the whole jumping across boats on the lake and the defeating Kuo part . 

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jc56jc

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Don't you guys think that SuckerPunch should focus more on fixing the problems of the UGC before adding features. Them making more object packs will be pretty useless unless they add A LOT more Asset slots. What about making it more user-friendly. For example pressing square on a logic option like "Who/what", and "Limited Engagement", and it will display specific description and what kind of objects it affects.  And also a better search feature.

 

 

 

 

 

 

 

 

 

 

 

 

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jedicam10

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Also, why not mix certain props into ONE slot. Like important characters (Kuo, Zeke, John, and Bertrand) into one loadout.
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Something's i think most people would like to see in the ugc:

 

*Kuo(with powers) and Nix;

*More room to create objects(like the double or triple of the room it has now);

*Less groups of objects(like a group called enemies with icesoldiers, swamp monsters, titans, militia,devourers and etc... all in the same group);

*Cars capable of following an npc path(I would do crazy chasing missions);

*A way of selecting an specific citizen(like with the militia, you select a type and then citizen 1,2,3...).

 

With this i think players like me could do missions even more awesome than we already do.

 

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planeone1

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I'm assuming that SP is done adding to/fixing I2 (and probably this forum as well), but if not, here are my suggestions:

 

  • Fix Devourers/Titans dying twice as far as mission logic is concerned (looks like once when death animation starts, once when it ends): Can be worked around, but was a major thorn in my side until I figured out how to work around it
  • Fix Never/After Any Triggered monitor reset options: The above issue wouldn't be an issue if the Devourers' and Titans' deaths were counted by the Never option
  • Fix briefs fading in backwards: It appears, fades out, and appears again. It didn't do this before the 1.04 update...
  • Add blocks of water that can be resized
  • Add mortars, other militia skins, militia helicopters
  • Add ability to select specific civilian (Silver Man, not Brown Man)
  • Add Hive Lords (as a selectable option on the Ravagers since they're so similar)
  • Add option to turn off Titan regeneration
  • Add ability to sense object's distance from a moving object
  • Add time of day options that are in I2, but currently not included in the editor (including lightning storm once player reaches that point); also, a way to change times of day mid-mission
  • Add music that is in I2, but not currently in the editor (If the Beast music is abused, does it really matter? On that note, add the Beast and Behemoth)
  • Add the background with the Beast in the distance to the time of day options once player reaches that point (if it is a background)
  • Add logic to sense character's/object's health and trigger output if it falls beneath a certain level (for dialogue when boss is close to defeat, etc.)
  • Add option to disable all powers except ionic charges
  • Add platforms with grabbable edges that can be changed in size
  • Add I1 enemies
  • Add enable/disable option for Shadow Swarm in FoB
  • Add the ability for logic to sense/change the amount of blood in the blood meter (if Cole runs out of blood, mission failure) and the rate of blood loss from standing or using Shadow Swarm
  • Add option to make vampires not teleport, stick to walls
  • Add catacombs editing (since there's no ground on most of the second island, it doesn't matter that you can't edit there without using some clever tricks; however, there is ground in the catacombs, and few tricks to edit there), as well as ways to restrict access to catacombs, surface world
  • Add catacombs pieces to UGC (custom catacombs areas) as well as doors to link to said custom catacombs
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planeone1

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One more glitch I just remembered:

  • Fix Amp not showing up in Cole's hands in I2 cutscenes
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