UGC Mission Design

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planeone1
Posts: 64
Registered: ‎20-10-2011
Message 91 of 92 (87 Views)

Re: The Unofficial Suggestions Thread

I'm assuming that SP is done adding to/fixing I2 (and probably this forum as well), but if not, here are my suggestions:

 

  • Fix Devourers/Titans dying twice as far as mission logic is concerned (looks like once when death animation starts, once when it ends): Can be worked around, but was a major thorn in my side until I figured out how to work around it
  • Fix Never/After Any Triggered monitor reset options: The above issue wouldn't be an issue if the Devourers' and Titans' deaths were counted by the Never option
  • Fix briefs fading in backwards: It appears, fades out, and appears again. It didn't do this before the 1.04 update...
  • Add blocks of water that can be resized
  • Add mortars, other militia skins, militia helicopters
  • Add ability to select specific civilian (Silver Man, not Brown Man)
  • Add Hive Lords (as a selectable option on the Ravagers since they're so similar)
  • Add option to turn off Titan regeneration
  • Add ability to sense object's distance from a moving object
  • Add time of day options that are in I2, but currently not included in the editor (including lightning storm once player reaches that point); also, a way to change times of day mid-mission
  • Add music that is in I2, but not currently in the editor (If the Beast music is abused, does it really matter? On that note, add the Beast and Behemoth)
  • Add the background with the Beast in the distance to the time of day options once player reaches that point (if it is a background)
  • Add logic to sense character's/object's health and trigger output if it falls beneath a certain level (for dialogue when boss is close to defeat, etc.)
  • Add option to disable all powers except ionic charges
  • Add platforms with grabbable edges that can be changed in size
  • Add I1 enemies
  • Add enable/disable option for Shadow Swarm in FoB
  • Add the ability for logic to sense/change the amount of blood in the blood meter (if Cole runs out of blood, mission failure) and the rate of blood loss from standing or using Shadow Swarm
  • Add option to make vampires not teleport, stick to walls
  • Add catacombs editing (since there's no ground on most of the second island, it doesn't matter that you can't edit there without using some clever tricks; however, there is ground in the catacombs, and few tricks to edit there), as well as ways to restrict access to catacombs, surface world
  • Add catacombs pieces to UGC (custom catacombs areas) as well as doors to link to said custom catacombs
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Level 1

Level 1
planeone1
Posts: 64
Registered: ‎20-10-2011
Message 92 of 92 (85 Views)

Re: The Unofficial Suggestions Thread

One more glitch I just remembered:

  • Fix Amp not showing up in Cole's hands in I2 cutscenes
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