on 14-06-2011 02:26 AM
1- The Hangover
2- Narrative, Platforming (Maybe puzzle)
3- The mission takes place in the swamp. Your aim is to help Cole get back to the city after he has had a crazy night partying in clubs in New Marais. You will face a lot of obstacles in the level. There a couple of enemies you might encounter.
4- I might still do some changes to the level as i am not sure for some parts. It's my first level so you may experience some difficulties and i apologize for that.
Thank you!
on 14-06-2011 03:04 AM
on 14-06-2011 03:08 AM
This is going in order from my first mission (Which is quite noobish) To my most recent missions (Which are signifigantly better)
1st mission created which is a battle, kill em' all, located at the far right of the map on the first island on top of the medic building near the old rotting down house and has all of the ice cannisters and ice factory
2nd mission created which is a battle, kill em' all, and is located on the map directly under the big castle place on the far rigth of the map of the first island, it is the house with the dock and surrounded by different masses of land in the swamps.
3rd & 4th missions i created which is a line of missions that are creating a backstory and a new villain, it is a narrative (battles are going to be in the 3rd and 4th part of the series Infamous: Codename Hydra) http://www.infamousthegame.com/en_US/infamous2/com
The last 2 missions are located in the same spot of the place where you do your first good/evil karma moment at the white house looking place near the bottom of the map.
on 14-06-2011 04:08 AM
on 14-06-2011 04:14 AM
on 14-06-2011 06:16 AM
Hello again all!
I've played through about half the missions i added to my queue and i have to say, none of them have sucked ![]()
They've all been good, from what i did, my favorites being electric gear solid and old school platformer, whatever the name was. good job you two ![]()
I'll be adding some more from the new posts after i finish posting this.
Also, i made a new mission, in my opinion very cool, it puts my other one in the blender. Its pretty much more of a narrative than a mission, but there are 3 people that i have as conduits. Cole meets up with them and they demonstrate for him their powers. From what i was able to do it looks very much like real powers, as far as you can make in UGC. The ending is pretty sick too. Man i sound like i put these things on a pedastel. :/ But anyways, check it out. Here's the link
New Conduits: Part 1 Narrative, Destroy Right next to the clock tower, near the road that goes west from it
Check it out if you can (you too Tim
)
Well thats it for now, make sure to check out the posts from everyone if you can, and like always, keep em coming!
Thanks all ![]()
![]()
PS I love you
on 14-06-2011 06:26 AM
Part one of at least three, it serves as a retelling of how Cole and Kuo met. It also introduces a new villain, Cuthbert. A very quick one, but it just serves as an intro to the story. Hope you like it!
on 14-06-2011 10:24 AM
So, I made my first mission a few days back . It was pretty much just to get myself familiarised with the editor, so it's a bit unambitious. I like to polish my missions, however, so you can be assured it plays smoothly and without fault. Feedback definitely encouraged ^_^
2. Kill 'Em All, Battle
3. The roof of the building next to the tall chimney tower, opposite the Can Can Cabaret.
4. Basically, Kuo gives you info on a couple of camps the Militia have set up. It's your job to clear them out.
5. I don't know of any problems the mission has in this final state. Last I played it, it worked just fine.
After doing this mission, I completed my Hero playthrough of the game and I'm now back on the editor. I can have my second mission up in a few hours. I'll link it here when I do. It's more adventurous and interesting than my first, and again has all the polish of a proper mission (seriously, took me a multitude of hours to get it to a standard I'm happy with).
on 14-06-2011 12:29 PM
on 14-06-2011 03:05 PM
Another one I made for the UGC beta, now rebuilt for the full game.
"A homage to the alien blasting retro game."
Obviously based on Space Invaders .. the strategy is similar - shoot the invaders at the edge to buy time / shoot the bottom row to save your butt. If they land, Boom! Game over! the alien mothership is present and accounted for and there's a score counter - 10 points for each invader and a bonus for the mothership. You're also having missiles fired at you at the same time. Artillery bolt is best for this mission, but there's a note in the mission to explain this.
This is as close as I could get to emulating the real thing within the inFamous 2 UGC.
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