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I don’t know if SP was going to open up a thread about this in the near future but I am gonna go ahead and do it until they make one. So, like the title says, this is a check out my level thread.
So people can know about your level, post w/the following info:
I’ll start it out
Feel free to contribute whenever you like and give feedback to others who post!
Thanks all! :)
Okay, got it. turns out i was being logged out every time i went back to the main page for the ugc missions without noticing it. I just added almost every mission here to my queue and I will get to playing them in a short bit. Keep em coming! :)
Tags: Narrative, Battle
Location: On Zeke's rooftop in the first island, which is located in front of the Yes We Can Can Caberet building
Well folks, this is my first mission. I spent about 3 or 4 days creating this, so I hope you guys like it :smileyhappy:
Part 1 of a 3 part story I'm making. Dr. Wolfe and Kuo have been captured by the MIlitia, and it's up to Cole and Zeke to save them!
In Part 1, you'll save Kuo from the MIlitia in one of the Gas Works warehouses.
I'll be working on Part 2 and 3 soon. Any feedback, suggestions, or ideas would be appreciated, thanks!
1- The Hangover
2- Narrative, Platforming (Maybe puzzle)
3- The mission takes place in the swamp. Your aim is to help Cole get back to the city after he has had a crazy night partying in clubs in New Marais. You will face a lot of obstacles in the level. There a couple of enemies you might encounter.
4- I might still do some changes to the level as i am not sure for some parts. It's my first level so you may experience some difficulties and i apologize for that.
This is going in order from my first mission (Which is quite noobish) To my most recent missions (Which are signifigantly better)
1st mission created which is a battle, kill em' all, located at the far right of the map on the first island on top of the medic building near the old rotting down house and has all of the ice cannisters and ice factory
2nd mission created which is a battle, kill em' all, and is located on the map directly under the big castle place on the far rigth of the map of the first island, it is the house with the dock and surrounded by different masses of land in the swamps.
3rd & 4th missions i created which is a line of missions that are creating a backstory and a new villain, it is a narrative (battles are going to be in the 3rd and 4th part of the series Infamous: Codename Hydra) http://www.infamousthegame.com/en_US/infamous2/com
The last 2 missions are located in the same spot of the place where you do your first good/evil karma moment at the white house looking place near the bottom of the map.
Hello again all!
I've played through about half the missions i added to my queue and i have to say, none of them have sucked :D
They've all been good, from what i did, my favorites being electric gear solid and old school platformer, whatever the name was. good job you two :D
I'll be adding some more from the new posts after i finish posting this.
Also, i made a new mission, in my opinion very cool, it puts my other one in the blender. Its pretty much more of a narrative than a mission, but there are 3 people that i have as conduits. Cole meets up with them and they demonstrate for him their powers. From what i was able to do it looks very much like real powers, as far as you can make in UGC. The ending is pretty sick too. Man i sound like i put these things on a pedastel. :/ But anyways, check it out. Here's the link
New Conduits: Part 1 Narrative, Destroy Right next to the clock tower, near the road that goes west from it
Check it out if you can (you too Tim )
Well thats it for now, make sure to check out the posts from everyone if you can, and like always, keep em coming!
Thanks all :D:D
PS I love you
Part one of at least three, it serves as a retelling of how Cole and Kuo met. It also introduces a new villain, Cuthbert. A very quick one, but it just serves as an intro to the story. Hope you like it!
So, I made my first mission a few days back . It was pretty much just to get myself familiarised with the editor, so it's a bit unambitious. I like to polish my missions, however, so you can be assured it plays smoothly and without fault. Feedback definitely encouraged ^_^
2. Kill 'Em All, Battle
3. The roof of the building next to the tall chimney tower, opposite the Can Can Cabaret.
4. Basically, Kuo gives you info on a couple of camps the Militia have set up. It's your job to clear them out.
5. I don't know of any problems the mission has in this final state. Last I played it, it worked just fine.
After doing this mission, I completed my Hero playthrough of the game and I'm now back on the editor. I can have my second mission up in a few hours. I'll link it here when I do. It's more adventurous and interesting than my first, and again has all the polish of a proper mission (seriously, took me a multitude of hours to get it to a standard I'm happy with).
Another one I made for the UGC beta, now rebuilt for the full game.
"A homage to the alien blasting retro game."
Obviously based on Space Invaders .. the strategy is similar - shoot the invaders at the edge to buy time / shoot the bottom row to save your butt. If they land, Boom! Game over! the alien mothership is present and accounted for and there's a score counter - 10 points for each invader and a bonus for the mothership. You're also having missiles fired at you at the same time. Artillery bolt is best for this mission, but there's a note in the mission to explain this.
This is as close as I could get to emulating the real thing within the inFamous 2 UGC.
Back again, with another mission, New Conduits: Part 2 which is obv a sequel to the first. I'm sad that hasn't gotten barely any plays, i like it alot :(
Here's a link to my profilio in case anyone wants to check them out.
I'm still compiling my queue from here, but i need a break for now, those things take hours :p
PS Tickle me
Try Assault on Ice Bayou a take on the opening mission with Ice Soldiers having taken over the Bayou. My first take attempt at some platforming elements, as well as my first successful ambush sequence that works correctly... by far my longest mission, but has working checkpoints (at least as far as I've tested, if anyone sees any problems let me know) be careful when using Ionics, It's been known to attract more attention than you may want, depending on your playstyle. Let me know what you think!
1- Cage Fight
2- Kill 'Em All, Destroy
3- The mission takes place in a cage. There are a total of 8 waves of enemies and your aim is to survive all the waves. Waves get harder as you progress in the mission.
4- There is a bug in the game that when you try to climb the fences you can sometimes find yourself out of the cage. If you somehow end up outside the cage, you can still enter it as i left some fences open.
Thanks, any feedback is appreciated.
Anyone check out the Sucker Punch Picks lately? It has some beta missions on it now. Weird...
Woop, finally finished my second mission. Surprises me how long doing this stuff can take.
Tags: Narrative, Search and Rescue
Location: Top of the Can Can Cabaret.
Basis: It boils down to the first half pretty much setting up the story with dialogue and very minor tasks, and the second half fighting.
Notes: In its final state, I didn't experience any hiccups. If anyone plays it and comes across something, post here. I'm generaly pretty happy with it. I had to improvise my plan along the way a bit. At first, before I knew the solution somebody mentioned here, I wanted NPC ice soldiers to jump on a path and I couldn't do it so I changed the story.
Rebel Execution 2.0
This is a more polished version of my first mission.
- Improved dialogue.
- Balanced difficulty.
- Bug fixed with a mission fail condition.
- Clearer stated mission objectives.
- Creator Comments added for those desiring to look at work flow.
- Bug fixed with waypoint vanishing after death and starting at checkpoint.
- Firing squad now visibly shoots the hostages if the "Execution Timer" expires.
- Bertrand runs away after the battle starts.
Please check it out and give me some feedback. Thanks :D
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