on 14-07-2011 11:47 PM
I made a karma themed mission. You come across 3 separate instances in which you make a choice to be good or bad (the good/bad choices are easily differentiated). It's a pretty basic mission
Here's the link:
http://infamousthegame.com/en_US/infamous2/communi
Oh. Did i mention it has 7 different endings depending on how you play through the mission? There are 8 different ways you can make your karmic choices which all lead to different dialogue at the very end. 2 were the same unfortunately because i was limited on space, i hit the 100% mark trying to making them different.
anyways, enjoy ![]()
AGAIN AND AGAIN AND AGAIN
on 15-07-2011 04:42 AM
on 16-07-2011 12:45 AM
A non-combat mission where you are placed on a platform high in the air and glide down to the ground using your static thrusters while collecting rings along the way. The dialogue sets up W.I.C.K.E.D. If you haven't played it, you don't need to understand the story in Descent. But the link to my profile is below where you can Queue it.
Features 3 Areas with 4 Sets of Rings in varying amounts, except for Area 3 which only features 3 sets. The different "Areas" give you a different background setting as you descend.
Enjoy!
on 16-07-2011 07:22 AM
I just changed the name of pt 2 to fit the story better. pt 3 will be finished by sometime next week.
inFAMOUS pt. 1: Mark of the Beast
inFAMOUS pt. 2: Winter Is Coming
I've really been working on making the missions tight and on lock. No spelling errors or anything and I'm even doing updates often to make the mission flow better and just more fun.
on 17-07-2011 12:16 AM
Hi, i got infamous today, and have been playing around with the ugc, i would like some feedback please!
i have made 3 missions
Save Power! RUN!
basically a survival whilst being over-run ![]()
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Intel Recovery
Defeat the militia and find the intel briefcase to recover
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Sabotage
Defeat the militia and sabotage their cargo (my best so far imo)
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If anyone could give me feedback, and tips on how to improve, please let me know on here or psn me at eZnow
also if anyone could tell me how to make a new wave of enemies appear after defeating one set, that would be great (im going to make a gauntlet)
on 17-07-2011 04:52 PM
on 18-07-2011 05:37 AM
I decided to make a "naughty" mission today...
on 18-07-2011 09:35 PM
Proeliator7-1 wrote:Unbelievable missions, STUNNING LOGIC.... how long did it take you to build them?
Bloody ages, mate! lol ![]()
on 19-07-2011 02:40 PM
NEW POWERS AVAILABLE
if you want Cole to have new powers try out this mission I made, I couldn't get him trully new powers because of the limitations of UGC but with a bit of imagination you can do some good things, for now I have only 4 plays (and five stars so far), so try it out, and of course, critiques and comments to improve as always.
on 19-07-2011 05:19 PM
Hot off the press. 2 new missions from e-flat.
Fast and pretty unforgiving race. Start with 5 seconds and get 1 second for passing through rings. It's short. One of the few missions I made in one sitting.
More car jumping madness. Not easy, but fun to play and nice decorations. This is a continuation of my first successful mission. If you haven't played Scrapyard in the Sky, queue them both up. Part 2 starts where the first ends. Both of these started with me testing the limits of the physics in the UGC and took many hours to create.
As with all my creations, they have been play tested extensively. I hope you enjoy them.
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