on 10-11-2011 11:10 PM
(Counter) Counter-Surveillance: A spin-off of those pesky missions from the original Infamous game that had you hoping around buildings, zapping surveillance devices. Easily the most tedious side-missions in the game, I've put an Infamous 2 spin on it, with a little vengeance on the side. The mission also includes my first Karmic Choice, as well as a change in pace from the usual gameplay mechanics of my previous missions.
on 12-11-2011 08:49 AM
12-11-2011 04:18 PM - edited 12-11-2011 04:26 PM
Counter Surveillance ... Loved it. Nicely paced, interesting things to do & a bit of combat thrown into the mix, (although I got killed three times by the Militia before I got past that bit.) Two little niggles to fix: there's a typo in one of the cutscene text boxes near the end, and one of the mission briefs stays on screen during one of the cut scenes. I really enjoyed the mission. It deserves to be featured.
Also .. Cutscenes are great - not overused, and imaginatively constructed. I liked how you used the fx objects too, (particularly the flames around John as he teleported away.)
on 14-11-2011 11:52 PM
on 15-11-2011 03:12 AM
The third mission in my series: The Chronicles of New Marais 3: The Militia Conduit is finished.
The Chronicles of New Marais 3: The Militia Conduit is the boss fight, and the conclusion to the first trilogy of the Chronicles of New Marais series. As I have said elsewhere, it is where the story starts to pick up, and in my opinion, this particular episode has a Modest-Genius feel to it, as the story has a bit of depth to it. Anyways, here's the link:
P.S. I've decided to shorten the series title to an acronym from now on, so you'll have to search for "TCMN", though probably "The Militia Conduit" for now.
15-11-2011 10:05 AM - edited 15-11-2011 10:06 AM
All sounds good, but I can't queue any missions right now.
The mission pages are completely messed up for me and links don't work. Check it out ...
I'll try again if it gets fixed.
on 15-11-2011 04:06 PM
To be honest, I've never queued missions since the first time I tried it. It is too much of a pain to actually go to the missions. They should be directly accessible from a list like when searching.
on 20-11-2011 01:07 PM
on 20-11-2011 10:34 PM
I just posted a new type of mission called "Switch!". It's a short battle mission where Cole fights all 3 gangs, but 1 group alternates between being his ally and enemy every 20 seconds.
on 21-11-2011 08:25 AM
Medi-Cole - After a horrible tragedy, Cole is tasked with saving the lives of many, while uncover the truth behind the surprising incident. To do so, he must save the wounded and battle through flames. Contains an well-polished plot, interesting characters, and unique gameplay elements. Special thanks is given to RetroSteveUK and Gift for some of the ideas.
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