on 14-06-2011 04:20 PM
Back again, with another mission, New Conduits: Part 2 which is obv a sequel to the first. I'm sad that hasn't gotten barely any plays, i like it alot
Here's a link to my profilio in case anyone wants to check them out.
I'm still compiling my queue from here, but i need a break for now, those things take hours
PS Tickle me
on 14-06-2011 06:02 PM
on 14-06-2011 08:26 PM
Try Assault on Ice Bayou a take on the opening mission with Ice Soldiers having taken over the Bayou. My first take attempt at some platforming elements, as well as my first successful ambush sequence that works correctly... by far my longest mission, but has working checkpoints (at least as far as I've tested, if anyone sees any problems let me know) be careful when using Ionics, It's been known to attract more attention than you may want, depending on your playstyle. Let me know what you think!
on 14-06-2011 10:06 PM
1- Cage Fight
2- Kill 'Em All, Destroy
3- The mission takes place in a cage. There are a total of 8 waves of enemies and your aim is to survive all the waves. Waves get harder as you progress in the mission.
4- There is a bug in the game that when you try to climb the fences you can sometimes find yourself out of the cage. If you somehow end up outside the cage, you can still enter it as i left some fences open.
Thanks, any feedback is appreciated.
on 14-06-2011 11:39 PM
Woop, finally finished my second mission. Surprises me how long doing this stuff can take.
Tags: Narrative, Search and Rescue
Location: Top of the Can Can Cabaret.
Basis: It boils down to the first half pretty much setting up the story with dialogue and very minor tasks, and the second half fighting.
Notes: In its final state, I didn't experience any hiccups. If anyone plays it and comes across something, post here. I'm generaly pretty happy with it. I had to improvise my plan along the way a bit. At first, before I knew the solution somebody mentioned here, I wanted NPC ice soldiers to jump on a path and I couldn't do it so I changed the story.
on 15-06-2011 01:41 AM
on 15-06-2011 02:59 AM
Rebel Execution 2.0
This is a more polished version of my first mission.
- Improved dialogue.
- Balanced difficulty.
- Bug fixed with a mission fail condition.
- Clearer stated mission objectives.
- Creator Comments added for those desiring to look at work flow.
- Bug fixed with waypoint vanishing after death and starting at checkpoint.
- Firing squad now visibly shoots the hostages if the "Execution Timer" expires.
- Bertrand runs away after the battle starts.
Please check it out and give me some feedback. Thanks
on 15-06-2011 04:04 AM
I think it's pretty funny that Sucker Punch decided to feature this mission. It's called Pizza Assualt, and I made it during the beta. Cole loses his powers and must defend himself using Zeke's old pizza boxes. Simple and fun.
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