on 13-06-2011 02:34 PM
I finally found the time to remake my 'Pac Man' mission from the UGC beta test.
Here it is, rebuilt for the full game, with a few tweaks and improvements ...
"A homage to the classic dot eating maze game."
Once again, watch out for the hidden bonus on the rooftops, which has a different effect this time.
on 13-06-2011 05:35 PM
I've created two missions worth taking a look at. These are my first two missions
One is called "Caberet Royale v2.0"
The other is "For Medicinal Use Only"
Both can be found here on my author page.
These two missions, like all my future missions will strictly be something you can add to your gameworld and not feel like it takes away from the immersion of the story. I know we are all just getting started but mission names like "kill All The m0nsters!!1!!" or "pakour race" immeadintly take away from the immersion of the story and although they may be greatly designed levels and alot of fun, I'm just not interested. I'm strictly looking for and making levels that can fit into the "canon" I haven't quite finished my first playthrough of the full game yet (I'm close) but I plan on designing a long line of UGC missions where the story takes place after the end of the game. Kinda like an Infamous 2.5 if you will. For now, please check out my first two missions and let me know what you think. Follow me on twitter to keep up my infamous 2 levels and news. @TheBirdOfFlight
on 13-06-2011 06:19 PM
This is my first mission. A platforming level. I was getting used to the UGC at the time, but i think it came out good.
13-06-2011 06:29 PM - edited 13-06-2011 06:41 PM
First mission is "Tremor's Challenge" .
its basically a boss battle and a cool mechanic is the propane tanks do extra damage to Tremor.
Check it out on my page or in game with tags Good Karma & Battle got 3 1/2 stars already and 120 plays .
It's located between the church and the bulding where they keep kuo.
Only thing I dont like is that if you can get Tremor onto the ground and you kick him while he's down, its an insta kill, and also couldn't make him a Crusher, cause his abilities either blow up the propane tanks when you're throwing them or he kills the pedestrians on accident.
Second mission is "Solid Serpent: Chapter I" If you don't know already theres a movie sign in the red light district that say Solid Serpent.
Gonna make it into a continuation eventually and one feature I put in I haven't seen used yet is the possibility of an alternate ending if you collect all the intel, also if you get caught, instead of mission over, the executioner will take out the VIP to do mission faliure. Unlike most infamous 2 missions, I make Cole into a regular guy all he's got is parkour and his amp.
Go check it out with tags Stealth & Narrative or on my page.
It's located at the the entrance of the Fort Phillipe.
Hope this one makes it to featured, cause a lot of work put into it (7+ hours) and I absolutely love the mission.
on 13-06-2011 07:41 PM
Mission Name: Rebel Execution (ver. 1.0)
Heya. This is my first mission, but I'm pretty happy with it.
(possible spoilers, but I would imagine everyone knows all this information by now)
So this is a story mission that takes place between meeting Laroche and actually gaining his trust. This purpose of this mission is Cole helping Laroche out and furthering the trust between Cole and Laroche/Rebels.
Unique Elements (other than shoot enemies and win):
There is a bit of dialogue in the mission to help set the stage and give you the objective.
First objective is time based to give a feeling of tension.
Large scale battle between 2 factions (rebels and militia).
Slight stealth element (Don't get spotted until completing first objective).
I think that's it.
On a side note, I wanted to thank Sucker Punch. As an indie game designer I understand the pains of game development, and giving us these tools to create our own experiences is more awesome than I can express. Creating a game is a challenge in itself, but going the extra mile to create a user friendly toolset like this is amazing. You guys rock!
on 13-06-2011 08:44 PM
on 13-06-2011 08:58 PM
Those who played the beta may remember this mission. It is called Rod of War. It is a series of minigames inspired by the challenges in the God of War games.
So I played your level and the only critique I have on it is you should disable Misc. Powers. You can easily get through the platforming part with a Ice Jump or lightning Tether .
I disabled lightning tether. I tried using Ice jump and I still thought it was pretty difficult to land on the platforms, so I left it in. I don't have firebird strike, so if using it makes that section too easy, let me know.
on 13-06-2011 09:30 PM
Okay, got it. turns out i was being logged out every time i went back to the main page for the ugc missions without noticing it. I just added almost every mission here to my queue and I will get to playing them in a short bit. Keep em coming!
on 13-06-2011 09:51 PM
Tags: Narrative, Battle
Location: On Zeke's rooftop in the first island, which is located in front of the Yes We Can Can Caberet building
Well folks, this is my first mission. I spent about 3 or 4 days creating this, so I hope you guys like it
Part 1 of a 3 part story I'm making. Dr. Wolfe and Kuo have been captured by the MIlitia, and it's up to Cole and Zeke to save them!
In Part 1, you'll save Kuo from the MIlitia in one of the Gas Works warehouses.
I'll be working on Part 2 and 3 soon. Any feedback, suggestions, or ideas would be appreciated, thanks!
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