UGC Mission Design

Reply

Member

Member
KillSlash45
Posts: 2
Registered: ‎09-06-2011
Message 41 of 519 (548 Views)

Re: The "Help me! I have a UGC problem" Thread

Thanks for the help everyone. I found out the volume tool after i already asked the question, lol. When flipping through the tools I failed to read it's description
Please use plain text.

Re: The "Help me! I have a UGC problem" Thread

I will still try it but I think I understand, the object modifier trigger is what triggered the event, I thought it was kind of like a default group. And for the other questions about Karma shift, setting xp and what object can be "triggered"

Please use plain text.

Rif.: The "Help me! I have a UGC problem" Thread

[ Edited ]

 


RD_21 wrote:

thshdw

 

In the wave chart I don't get why you are using enable/disable switch and maybe I am failing to understand why. But to me it seems like you could just have a volume => spawn wave 1 then a monitor when wave 1 is incapacitated => spawn wave 2 and so on, no?

 


 

Hi RD_21


That chart was created during the UGC beta before we got the new awesome checkpoint system. I used the switches to progressively disable the past waves. If I were to do this on the retail version I would use the new checkpoint system instead of the switches.


You could do something like this with Volumes however the next wave would only spawn when Cole or some other object entered or exited the volume. Using the switches the next wave immediately appears and the previous one is blocked from showing.


I hope this answers your question! Also remember that the UGC tools give you lots of flexibility. In most instances you can accomplish your desired outcome more than one way. My method on this is by far not the only or best way, its just one of many. :smileyhappy:

Please use plain text.

Re: The "Help me! I have a UGC problem" Thread

 


RD_21 wrote:
And thshdw in your first post on switch in that particular exemple does it mean that the disable switch will keep repeating "The bomb did not go off" until the bomb did? Just to make sure I understand correctly because the example you gave seems a little bit different than the chart. If I read the chart correctly I would have thought that the message keep repeating until the volume switch is triggered and the bomb exploded. And from your example I was thinking that the brief was suppose to start only when he entered the volume.

 

Correct the brief "The bomb did not go off" would continue to show on each entry of the volume until the bomb went off and disabled the switch. You can set volumes to not repeat, but in this example we want the volume to repeat. So on each entry its going to do a check to see if the bomb went off.

Please use plain text.

Re: The "Help me! I have a UGC problem" Thread

Ok I thought it would play in loop until you had entered the volume and the bomb had explosed. But you are telling me that it will only play when you enter the volume.

 

So it means that the switch will only trigger when you enter the volume and that if both conditions are meet it will disable the switch. Anyway I will test it very soon as my work day is about to be over.

Please use plain text.

Re: The "Help me! I have a UGC problem" Thread

[ Edited ]

Correct! When you enter the volume it checks the switches. If you destroy the bomb and then enter the volume the following happens:

 

1) The disable switch is disabled, preventing the brief "bomb did not go off" from showing.

 

2) The enable switch is enabled causing the brief "boom" to show.

 

Please use plain text.

Level 1

Level 1
GhostNeurosis
Posts: 20
Registered: ‎27-05-2011
Message 47 of 519 (507 Views)

Re: The "Help me! I have a UGC problem" Thread

Is there anyway to control the direction the "Throw" script command goes in for the player?

Please use plain text.

Level 3

Level 3
Cole_MacGrath
Posts: 215
Registered: ‎13-04-2011
Message 48 of 519 (503 Views)

Re: The "Help me! I have a UGC problem" Thread

When using the Script Command "Throw," the NPC or Cole is always thrown away from either the Script Command logic box, or the designated Group. It can be a little tricky to get the angle right, but I've seen some pretty cool uses of it. This is one of those logic boxes that it's usually easier to play around with for a minute before trying to understand it.

Thanks for asking!

-Tim M
-Sucker Punch Productions UGC Support
Please use plain text.

Member

Member
DrakesUncharted
Posts: 1
Registered: ‎11-06-2011
Message 49 of 519 (499 Views)

Re: The "Help me! I have a UGC problem" Thread

this may be a stupid question but for the life of me, I can not figure out how to put XP on my mission. I have everything done an set but I can not find where to set the XP ... can someone help me please?

 

thank you kindly

:Angel: 

DrakesUncharted
Please use plain text.

Level 5

Level 5
bnfdhfdhfd
Posts: 528
Registered: ‎15-05-2011
Message 50 of 519 (491 Views)

Re: The "Help me! I have a UGC problem" Thread

I don't think it's possible. You only get XP for defeating enemies and doing stunts, probably to prevent abusing the system.

Please use plain text.