UGC Mission Design

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Re: The "Help me! I have a UGC problem" Thread

I have set them to run to defend(what I call the spiker,) but that didn't work out for some reason. I think they just didn't more when I told them to do that. I could still try telling them to run to cole.

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Level 5

Level 5
bnfdhfdhfd
Posts: 528
Registered: ‎15-05-2011
Message 92 of 519 (641 Views)

Re: The "Help me! I have a UGC problem" Thread

If you set them to run to Cole and set combat response to Freely Engage, they will run toward Cole and attack him when they get close.

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Re: The "Help me! I have a UGC problem" Thread

I just published my second mission, when I did, my first one disappeared from my map and no longer shows up in the location.  What happened?  Can I only have one mission up at a time?  Is my first mission still uploaded?

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Level 3

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Cole_MacGrath
Posts: 215
Registered: ‎13-04-2011
Message 94 of 519 (626 Views)

Re: The "Help me! I have a UGC problem" Thread

You'll only see one locally saved mission in your world at a time. You'll always see the last mission you saved--the others are still there, just not represented by an actual in-world beacon.

As long as you hit Upload, your mission is uploaded--despite whether or not you can see it in your world.

Thanks for the question!

-Tim M
-Sucker Punch Production UGC Support
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Level 1

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Dragoon-00
Posts: 8
Registered: ‎16-05-2011
Message 95 of 519 (611 Views)

Re: The "Help me! I have a UGC problem" Thread

I am trying to get some ice guys to jump to the top of a building, i used the script command, but everytime the ice guys just run into the walls of the building how can I fix this.

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Re: The "Help me! I have a UGC problem" Thread

[ Edited ]

I am trying to build a mission over water so I built a platform out of a bunch of pallets and put some enemies on it. well when I try to get on the pallets cole just ends up running backwards, the only way i can get him to move forward is to have him jump forwards, and then sometimes it glitches out and shoots cole off to the side of the screen. Is there an invisible wall that isn't letting cole go farther into the water? I have this set up in-between islands 2 and 3.

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Level 5

Level 5
bnfdhfdhfd
Posts: 528
Registered: ‎15-05-2011
Message 97 of 519 (599 Views)

Re: The "Help me! I have a UGC problem" Thread

This is a problem that was in the beta as well. Cole doesn't move properly if he is over water, and sometimes he has problems if he is high in the air. Unfortunately, it hasn't been fixed yet. I wanted to do some platforming sections in my missions, but I can't until this glitch is fixed.

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Re: The "Help me! I have a UGC problem" Thread

thanks, I hope they get around to fixing that.
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Level 5

Level 5
bnfdhfdhfd
Posts: 528
Registered: ‎15-05-2011
Message 99 of 519 (592 Views)

Re: The "Help me! I have a UGC problem" Thread

One possible workaround is to use something narrow like a parking block. If Cole is "stuck" to something, he usually moves correctly.

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Re: The "Help me! I have a UGC problem" Thread

Ok so I uploaded my chase mission (The Thief) earlier but I wasn't really happy with it. There were a few things that I wanted to do but I just couldn't figure out how. Maybe some of you friendly folk can help. 1. In my mission I had a car crashing into a wall and exploding to slow the player down during the chase. I wanted the explosion to cause a chain of explosions using propane tanks but I couldn't figure out how. I had 5 propane tanks within 1 group and I wanted them to explode in sequence. But the best I could do was making all 5 tanks explode at the same time. Do I have to have each propane tank in it's own seperate group or is it possible to make 1 group of 5 tanks explode in sequence? 2. Another idea I had to slow the player down was to have a water tower falling down to force the player to jump over it but again, I couldn't figure out how. I could make the tower spin and move but it seemed impossible to make it topple over realistically. 3. My original idea was to make the player chase the thief and once you get close to the thief he'd stop running and turn around to fight Cole. Is there any way to make a Volume stick with the thief so that once Cole gets close he stops running?
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