on 14-06-2011 09:52 PM
I have set them to run to defend(what I call the spiker,) but that didn't work out for some reason. I think they just didn't more when I told them to do that. I could still try telling them to run to cole.
on 14-06-2011 09:54 PM
If you set them to run to Cole and set combat response to Freely Engage, they will run toward Cole and attack him when they get close.
on 14-06-2011 10:26 PM
I just published my second mission, when I did, my first one disappeared from my map and no longer shows up in the location. What happened? Can I only have one mission up at a time? Is my first mission still uploaded?
on 14-06-2011 10:42 PM
on 14-06-2011 11:24 PM
I am trying to get some ice guys to jump to the top of a building, i used the script command, but everytime the ice guys just run into the walls of the building how can I fix this.
14-06-2011 11:34 PM - edited 14-06-2011 11:34 PM
I am trying to build a mission over water so I built a platform out of a bunch of pallets and put some enemies on it. well when I try to get on the pallets cole just ends up running backwards, the only way i can get him to move forward is to have him jump forwards, and then sometimes it glitches out and shoots cole off to the side of the screen. Is there an invisible wall that isn't letting cole go farther into the water? I have this set up in-between islands 2 and 3.
on 14-06-2011 11:36 PM
This is a problem that was in the beta as well. Cole doesn't move properly if he is over water, and sometimes he has problems if he is high in the air. Unfortunately, it hasn't been fixed yet. I wanted to do some platforming sections in my missions, but I can't until this glitch is fixed.
on 14-06-2011 11:39 PM
on 14-06-2011 11:42 PM
One possible workaround is to use something narrow like a parking block. If Cole is "stuck" to something, he usually moves correctly.
on 15-06-2011 01:06 AM
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