UGC Mission Design

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Re: The "Help me! I have a UGC problem" Thread

My problem the UGC doesn't even work for me at all. When I start the game it says I can't connect to the server. It's starting to get annoy cause I want to play some of those missions. 

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DalekThay282
Posts: 12
Registered: ‎13-06-2011
Message 122 of 519 (165 Views)

Re: The "Help me! I have a UGC problem" Thread

So I'm trying to make it so that Cole can't move until the finishes reading the mission brief. 

 

The way I have it set up now is [Mission Starts] --> [Display mission brief] --> [start count down]. The problem with this set up is the player can start moving before the mission brief has ended and skip the count down timer. Does anyone have a solution to this? 

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RetroSteveUK
Posts: 474
Registered: ‎17-05-2011
Message 123 of 519 (160 Views)

Re: Volume boxes only triggering once ...

 


bnfdhfdhfd wrote:

You probably did, but just in case: did you make sure auto reset was set to "Yes"?


Yes, that was the first thing I double checked.  It's happened in another mission I made and then abandoned.  I used a volume box to keep NPC pedestrians in a park area, (by scripting them to return to area.)  It works fine, keeping every NPC in the square, but only once.  Every NPC that exited the box a second time just went straight through.

 

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bnfdhfdhfd
Posts: 528
Registered: ‎15-05-2011
Message 124 of 519 (146 Views)

Re: The "Help me! I have a UGC problem" Thread

 


DalekThay282 wrote:

So I'm trying to make it so that Cole can't move until the finishes reading the mission brief. 

 

The way I have it set up now is [Mission Starts] --> [Display mission brief] --> [start count down]. The problem with this set up is the player can start moving before the mission brief has ended and skip the count down timer. Does anyone have a solution to this? 


There is a logic box to enable/disable player control. It looks like a PS3 controller. Connect a splitter to the mission start, then add the Control Modifier and set it to [NO] in the first output, and add the brief to the second output. Connect another splitter to the brief's output, and add another Control Modifer, this one set to [YES] and your timer to the splitter.

 

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Epiic-xJoKeR
Posts: 2
Registered: ‎16-06-2011
Message 125 of 519 (127 Views)

Re: The "Help me! I have a UGC problem" Thread

Hi,

 

I've got a problem with making ice soldiers following a path. So my question is can i force the ice soldiers to jump on a building while following a path?

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twobells
Posts: 10
Registered: ‎14-11-2009
Message 126 of 519 (123 Views)

Re: Awarding EXP

How do I award EXP?

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bnfdhfdhfd
Posts: 528
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Message 127 of 519 (118 Views)

Re: Awarding EXP

It's awarded automatically. You don't get any for playing your own mission, so you will always see 0.

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blazerazer
Posts: 31
Registered: ‎27-01-2010
Message 128 of 519 (109 Views)

Re: The "Help me! I have a UGC problem" Thread

Is there any way to have a "while" checker? I want a switch to activate while an object is in a volume but not after it is gone

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bnfdhfdhfd
Posts: 528
Registered: ‎15-05-2011
Message 129 of 519 (107 Views)

Re: The "Help me! I have a UGC problem" Thread

Set up another volume the same size, and have it deactivate your switch "on exit".

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blazerazer
Posts: 31
Registered: ‎27-01-2010
Message 130 of 519 (105 Views)

Re: The "Help me! I have a UGC problem" Thread

How? Do I need another switch in the same place? I tried putting a switch on the connector from the volume but that isn't working

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