UGC Mission Design

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Level 1

Level 1
blazerazer
Posts: 31
Registered: ‎27-01-2010
Message 161 of 519 (160 Views)

Re: The "Help me! I have a UGC problem" Thread

Mylo you might be able to have a monitor set to a counter so that once enough of the group trigger it  you get a mission success.

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Re: The "Help me! I have a UGC problem" Thread

Thank you, blazerazer, that was helpful.

 

My mission is almost ready for uploading.  I have on last thing to smooth over.  At one point in my  mission, the player must defeat several enemies around the city.  I have every enemy marked with a waypoint.

 

-> Object Modifier: Modify [Map] - Who/What [Bad Guys] - Display Radar Icon [Waypoint]

 

The problem is, this causes my enemies (the Bad Guys group) to always appear as Waypoints even if they are Defeated.  I want the Waypoints to disappear only for Bad Guys who are Defeated while the Waypoints for Bad Guys who are Incapacitated or still up and fighting remain.  So I tired adding this:

 

-> Monitor: Condition [Defeated] - Combination [Any] - Who/What [Bad Guys]  ->  Object Modifier: Modify [Map] - Who/What [Bad Guys] - Display Radar Icon [No]

 

The problem is this makes all Waypoints for Bad Guys disappear if only one of them is Defeated.  How do I set it so that only Bad Guys who are Defeated have their Waypoints disabled?

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Re: The "Help me! I have a UGC problem" Thread

Try using a volume that surrounds each individual enemy. Now use your death monitor, making sure it's still on any, and then connect it to the map modifier, but set the who/what to trigger. Now it should only erase the map marker for each individual enemy when you defeat that enemy.

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Re: The "Help me! I have a UGC problem" Thread

Change your who/what from bad guys to trigger.

 

Watch this, too.

 

http://www.youtube.com/watch?v=FpdXZnYCjMU

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Level 5

Level 5
bnfdhfdhfd
Posts: 528
Registered: ‎15-05-2011
Message 165 of 519 (130 Views)

Re: The "Help me! I have a UGC problem" Thread

DaFunnyMan69, thanks for the heads up about the problem with my mission. I got it straightened out.

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Re: The "Help me! I have a UGC problem" Thread

good to know. I didnt wanna play part 3 until I beat part 2. I really, REALLY hate spoliers.
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Level 5

Level 5
bnfdhfdhfd
Posts: 528
Registered: ‎15-05-2011
Message 167 of 519 (123 Views)

Re: The "Help me! I have a UGC problem" Thread

Just like the games they are based on, the story of EGS3 doesn't really relate to EGS2. When/if I make EGS4, it will involve one character introduced in EGS3.

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Re: The "Help me! I have a UGC problem" Thread

oh... uh... well... im an idiot. Can you put a link so i can Q it?
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Level 5

Level 5
bnfdhfdhfd
Posts: 528
Registered: ‎15-05-2011
Message 169 of 519 (110 Views)

Re: The "Help me! I have a UGC problem" Thread

http://www.infamousthegame.com/en_US/infamous2/community/ugc/mission.html?missionId=b097a489-aac0-46...

 

Off Topic: Are signatures not allowed on this forum? I keep trying to add a link to my profile, and it keeps disappearing.

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Re: The "Help me! I have a UGC problem" Thread


bnfdhfdhfd wrote:

http://www.infamousthegame.com/en_US/infamous2/community/ugc/mission.html?missionId=b097a489-aac0-46...

 

Off Topic: Are signatures not allowed on this forum? I keep trying to add a link to my profile, and it keeps disappearing.



Same. It kept happening to me on the Killzone 3 forums too. Signatures don't save, they last until you get logged out (so 5 minutes usually, yea, I have problems staying logged in too)

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