on 21-10-2011 07:13 PM
Okay, need some help here.
I'm trying to set it up where Cole has to race from one location to the next. He has a three minute timer to do so. I want it set up where the quest fails if he doesn't make it in three minutes, but if he makes it to the marker (a collectable marker) the timer goes away and another quest objective occurs.
What I can't figure out is how to stop the timer when cole gets the collectable. I've tried a couple of combonations, but the timer never goes away. How do I do that?
on 21-10-2011 09:29 PM
You need to use a Monitor and two Logic Modifiers:
Monitor - when all Collectible group has been collected --> Splitter --> Logic Modifier - pause timer + Logic Modifier - hide timer
on 23-10-2011 12:21 AM
i havent played infamous 2 in a while, but last time a checked some of my UGC missions had over 2000 ppl that played it but when i checked 2day i had 0! wat happened plz help
on 23-10-2011 12:28 AM
I think the 1.03 update made it so the Plays and Favorites numbers don't show up in either the search feature or your list of saved missions. If you go to the mission in the game world, you'll be able to see the plays, but not the favorites.
on 23-10-2011 12:33 AM
oh, ya i see that i have about 1000 ppl that played it now, but that is still less than b4
on 23-10-2011 12:44 AM
I didn't notice a drop in plays on any of my missions after that update. Are you sure you remember the number of plays you had correctly? That update was in early September if I remember correctly, and it would be pretty easy to forget how many plays you had if the last time you played was over a month ago.
on 23-10-2011 05:37 AM
im pretty sure but was there ever a Plays recount?
23-10-2011 06:57 AM - edited 23-10-2011 07:06 AM
Hi I'm new to the infamous 2 boards and UGC in general. I was trying to create a pathing for an NPC to follow but pedestrians are in the way causing the person to slow down. Is there a way around this, a possible way to make them naturally avoid the pedestrians and cars isntead of running into them like idiots? Also how do I load more characters? I want to include Kuo, some Vermaak 88 guys, Zeke, Laroche, Militia guys, and Wolfe. For Militia I'll need two and Vermaak 88 I need at least three. I feel this is extremely limited. Is there a way around that limit? Can't I load characters in and unload them throught the mission's progression?
on 23-10-2011 05:39 PM
I do not recall there being a plays recount. Sorry I couldn't be more help.
Keyeszx, you could use a Traffic Modifier to remove the pedestrians and cars. I can't think of any other way to have the NPC avoid them. Unfortunately, there is no way to get around the limit, but you could have Zeke, Kuo, Laroche, and Wolfe call Cole instead of actually being there. If you need people to fight with Cole, use the Male Civilians in the Core Objects group and set them to Rebel or Heavy Rebel.
on 23-10-2011 09:36 PM
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