UGC Mission Design

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The "Help me! I have a UGC problem" Thread

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Have a UGC problem that you need to solve? That "thing" you want to do with the UGC tools just not working? Use this thread to get help!


I'll get the problem solving started by providing the answer to a question that user "augster1011" posted on the beta forums. augster1011 wanted Different Choice Briefs - "trigger something, e.g. an explosion, and have that cancel out a brief that would normally activate from a volume switch"


The solution to this problem is with switches! See this flowchart.


A switch set to disable will pass its input till a "disabler" happens, like a bomb going off. Connecting the bomb's explosion event to the disable switch prevents whatever is on the other side of the disable switch from running. In this case it would prevent brief "Bomb did not go off" from showing.


A switch set to enable will NOT pass its input till an "enabler" happens, like a bomb going off. Connecting the bomb's explosion event to the enable switch passes input to whatever is on the other side of the enable switch. In this case it would enable brief "Boom!" causing it show on screen


Switches are very powerful tools that can give your missions alternate paths and choices.

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Level 3

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Cole_MacGrath
Posts: 215
Registered: ‎13-04-2011
Message 2 of 519 (3,279 Views)

Re: The "Help me! I have a UGC problem" Thread

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Hey,


Thanks for getting this thread started! We'll have a couple branches set up soon to streamline various UGC discussions, but for now this is a good place for help.


-Tim M

-Sucker Punch UGC Support

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IMM00RTAL
Posts: 1
Registered: ‎09-06-2011
Message 3 of 519 (3,209 Views)

Re: The "Help me! I have a UGC problem" Thread

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 This may seem simple but I cant figure this one out to save my life. How do I make a touch the ground fail logic?

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Re: The "Help me! I have a UGC problem" Thread

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Use the volume tool. I'm guessing you want this to work with Cole. Edit the volume tool so the volume area is large / wide enough for the area you expect Cole to fall through. Set the Volume to "On Entry:", and make sure that you set the volume's "who" to Cole. Connect the Volume to the mission fail tool.

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GhostNeurosis
Posts: 20
Registered: ‎27-05-2011
Message 5 of 519 (3,181 Views)

Re: The "Help me! I have a UGC problem" Thread

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Is there any way to set up a dot on the map to direct the player to?

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National_Kato
Posts: 1
Registered: ‎09-06-2011
Message 6 of 519 (3,173 Views)

Awarding Experience

Hopefully an easy solution here: How do I award experience at the end of a mission?

 

I have a very simple rooftop 'ring race' utilizing an existing Sucker Punch template, but I've changed the path of the race.  All starting and ending logic boxes are still intact.  Except it doesn't award XP for success.

 

Any help is greatly appreciated!

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Level 5

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bnfdhfdhfd
Posts: 528
Registered: ‎15-05-2011
Message 7 of 519 (3,166 Views)

Re: The "Help me! I have a UGC problem" Thread

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To set a waypoint on the map, place a single Path Point to the desired location and place it in its own group. Use an object modifier to set a map icon for the group you placed the path point in. Path points are invisible during a mission, so the player will only see the map icon.

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Re: The "Help me! I have a UGC problem" Thread

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How do I set up waves of enemies? I am trying to with a Monitor and an object modifier that states that when my "group 1" is incapacitated or defeated add "group 2" to the world. I would think this would work  but both groups start off in the world, is there a way I can have my group 2 and all subsequent groups be hidden until the previous group is defeated??  Thanks

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Level 3

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Cole_MacGrath
Posts: 215
Registered: ‎13-04-2011
Message 9 of 519 (3,152 Views)

Re: The "Help me! I have a UGC problem" Thread

We actually have a tutorial video on creating Waypoints on our official YouTube channel. :smileywink: You can find it linked below.

If you subscribe to inFAMOUS2UGC on YouTube, you'll be able to find our tutorials as we continue rolling them out.

http://www.youtube.com/watch?v=J5Fp9ZjPlRQ&feature=channel_video_title

Thanks!

-Tim M
-Sucker Punch Production UGC Support
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Level 5

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bnfdhfdhfd
Posts: 528
Registered: ‎15-05-2011
Message 10 of 519 (3,151 Views)

Re: The "Help me! I have a UGC problem" Thread

Set a listener to Mission Starts, then object modifiers to remove each enemy group from the world. Then, set  listeners and object modifiers to add a group to the world when the previous group is incapacitated or defeated.

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