UGC Mission Design

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Level 5

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bnfdhfdhfd
Posts: 528
Registered: ‎15-05-2011
Message 131 of 519 (177 Views)

Re: The "Help me! I have a UGC problem" Thread

What is the switch activating? You might not need a switch at all.

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Level 1

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blazerazer
Posts: 31
Registered: ‎27-01-2010
Message 132 of 519 (169 Views)

Re: The "Help me! I have a UGC problem" Thread

when i collect an object another object disapears unless another object is somewhere

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Re: The "Help me! I have a UGC problem" Thread

Is there a way to make something that's breakable unbreakable?

 

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twobells
Posts: 10
Registered: ‎14-11-2009
Message 134 of 519 (168 Views)

Re: Awarding EXP

How do I award a bonus for certain acts?
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DalekThay282
Posts: 12
Registered: ‎13-06-2011
Message 135 of 519 (145 Views)

Re: The "Help me! I have a UGC problem" Thread

Thanks so much for your help bnfdhfdhfd. Now I only have one more problem to be fixed and then I can finally upload my new mission. :smileyvery-happy:

 

So I have if that you have to enter a Volume Module at the end of the mission to win, but if you enter any other of the other Volume Modules you get attacked by a horde of swamp monsters and die. 

 

What I need to happen is that the Successful Mission Volume turns into a Mission Failure Volume when the attack happens just so the player can’t run past the attack to win. Any suggestions? 

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Level 5

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bnfdhfdhfd
Posts: 528
Registered: ‎15-05-2011
Message 136 of 519 (134 Views)

Re: The "Help me! I have a UGC problem" Thread

 


DalekThay282 wrote:

Thanks so much for your help bnfdhfdhfd. Now I only have one more problem to be fixed and then I can finally upload my new mission. :smileyvery-happy:

 

So I have if that you have to enter a Volume Module at the end of the mission to win, but if you enter any other of the other Volume Modules you get attacked by a horde of swamp monsters and die. 

 

What I need to happen is that the Successful Mission Volume turns into a Mission Failure Volume when the attack happens just so the player can’t run past the attack to win. Any suggestions? 


 

So, you want the same area to fail the mission if Cole is being attacked, and win the mission after the enemies are defeated?

You need 2 identical volumes, and two switches. Set one volume to fail the mission [until] all the monsters are defeated, and the other volume to mission success [after] the monsters are defeated. Place the volumes close to each other, or just stack one on top of the other. Make sure to change the switches to either activate or deactivate by highlighting them with Square.

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Re: The "Help me! I have a UGC problem" Thread

Hi is there anyway to make a Swamp Monster or Ice Conduit jump while following a path?

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twobells
Posts: 10
Registered: ‎14-11-2009
Message 138 of 519 (110 Views)

Re: Awarding EXP

How do I award a bonus for certain acts?

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Level 5

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bnfdhfdhfd
Posts: 528
Registered: ‎15-05-2011
Message 139 of 519 (108 Views)

Re: Awarding EXP

I don't think you can. XP is automatically assigned to prevent exploiting.

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Burning_Out
Posts: 961
Registered: ‎27-05-2006
Message 140 of 519 (99 Views)

Re: Awarding EXP

Just started to dabble in the mission editor and I was wondering if anyone knew how to make an object spawn (in this case a missile made from a propane tank) that would then move towards a specified target and explode. This needs to be done when the player steps into a certain area. I have been playing around with object creation etc but cant seem to get it to work. Any ideas?
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