on 17-06-2011 04:08 PM
What is the switch activating? You might not need a switch at all.
on 17-06-2011 04:14 PM
when i collect an object another object disapears unless another object is somewhere
on 17-06-2011 04:31 PM
Is there a way to make something that's breakable unbreakable?
on 17-06-2011 04:32 PM
on 17-06-2011 07:16 PM
Thanks so much for your help bnfdhfdhfd. Now I only have one more problem to be fixed and then I can finally upload my new mission. ![]()
So I have if that you have to enter a Volume Module at the end of the mission to win, but if you enter any other of the other Volume Modules you get attacked by a horde of swamp monsters and die.
What I need to happen is that the Successful Mission Volume turns into a Mission Failure Volume when the attack happens just so the player can’t run past the attack to win. Any suggestions?
on 17-06-2011 10:11 PM
DalekThay282 wrote:Thanks so much for your help bnfdhfdhfd. Now I only have one more problem to be fixed and then I can finally upload my new mission.
So I have if that you have to enter a Volume Module at the end of the mission to win, but if you enter any other of the other Volume Modules you get attacked by a horde of swamp monsters and die.
What I need to happen is that the Successful Mission Volume turns into a Mission Failure Volume when the attack happens just so the player can’t run past the attack to win. Any suggestions?
So, you want the same area to fail the mission if Cole is being attacked, and win the mission after the enemies are defeated?
You need 2 identical volumes, and two switches. Set one volume to fail the mission [until] all the monsters are defeated, and the other volume to mission success [after] the monsters are defeated. Place the volumes close to each other, or just stack one on top of the other. Make sure to change the switches to either activate or deactivate by highlighting them with Square.
on 18-06-2011 12:47 AM
Hi is there anyway to make a Swamp Monster or Ice Conduit jump while following a path?
on 18-06-2011 01:24 PM
How do I award a bonus for certain acts?
on 18-06-2011 02:13 PM
I don't think you can. XP is automatically assigned to prevent exploiting.
on 18-06-2011 07:12 PM
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