UGC Mission Design

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Re: Yoyojoe13's Coles Deception mission. NEED RATINGS PLEASE!!!

They finally fixed the play counts but the ones that were made before the problem didn't count. I only need 4 more plays and rating to enter the contest. Please rate five stars as I will do the same to those who play it. Thanks in advance and hope you enjoy.

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Re: Yoyojoe13's Coles Deception mission. NEED RATINGS PLEASE!!!

Lets see I think it might be on the street where you first start. I remember going to Kuo then heading to destroy the valve and saw all the enemies. I was grinding on the power lines for the trolly and then saw these red glowing lights. I jumped down to see what they were and it was some bombs and then I saw John.
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Re: Yoyojoe13's Coles Deception mission. NEED RATINGS PLEASE!!!


Keyeszx wrote:
Lets see I think it might be on the street where you first start. I remember going to Kuo then heading to destroy the valve and saw all the enemies. I was grinding on the power lines for the trolly and then saw these red glowing lights. I jumped down to see what they were and it was some bombs and then I saw John.

Ok thanks

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Re: Yoyojoe13's Coles Deception mission. NEED RATINGS PLEASE!!!

Just played your mission, sorry it wasn't in time for the contest. I liked it pretty well overall, particularly the intro with the black and white. I was disappointed that the entire mission wasn't like that. It started off with a really cool 'noir' feel that I was hoping would continue. Oh and calling back to Sasha was a nice touch. My only major complaints are that the dialog portions are too static (motionless) and the there are maybe too many enemies spread out in the fortress (its kind of a hassle to have to find and defeat all fo them).

 

 

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