UGC Mission Design

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planeone1
Posts: 64
Registered: ‎20-10-2011
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planeone1 Mission Log

I've decided that after posting 20 or so missions, it might be a good idea to start a thread for them. I might throw in some other neat missions I come across as well. Enjoy!

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planeone1
Posts: 64
Registered: ‎20-10-2011
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Re: planeone1 Mission Log

Here are some of my older combat-heavy missions:

 

Invasion of Ascension Parish: The first mission I uploaded. Defeat three waves of Ice Soldiers trying to cross the bridge into Ascension Parish. Ionic powers disabled.

Militia Fortress: Pretty basic. Take out all the Militia on some semi-fortified buildings in Flood Town. Try attacking from different sides of the complex for a completely different experience.

Blast Shard Convoy: Despite the short race at the beginning, this narrative-style mission has plenty of action. Still not sure if I should leave in the initial timer or not.

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planeone1
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Re: planeone1 Mission Log

These are my ring races:

 

Rings in the Swamp: A short ring race through the initial blockade. Lightning Tether recommended.

Rings in the Trainyard: A short but challenging ring race through the Flood Town trainyard.

Rings in the Sky: Use Firebird Strike to fly through the rings from the clock tower to the ice tower.

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planeone1
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Registered: ‎20-10-2011
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Re: planeone1 Mission Log

A list of my platformers:

 

Parkour Through the Void: Platform underneath New Marais! Includes 4 difficulty settings.

 

Nightmare (part 1): The first installment of my platforming series. Explore the dream world.

Nightmare (part 2): Climb the tower and try and pick up clues as to your captor's identity.

Nightmare (part 3) (v2): The finale to the series. Includes a karma choice. For the old version that was suposed to go in between part 2 and the finale, click here, but be warned; it is not easy.

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planeone1
Posts: 64
Registered: ‎20-10-2011
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Re: planeone1 Mission Log

Some of my more unique missions:

 

Star Spangled Banner: Accidentally remixed this when adding the tags. Look in front of you when starting the mission. Rockets only.

To the Ends of the Earth: Enjoy a ride through the background, and try not to let the Militia out there spoil your fun.

Fortress Beyond World's End: Part battle, part collecting, all out of this world.

Endless Brawl: Defeat as many enemies as you can in this arena-style mission. Enemies get tougher over time. I disabled the stronger powers, but you can get them back temporarily through power-ups.

Infiltrate the Ice Tower: A challenging stealth mission with a funny ending.

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planeone1
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Registered: ‎20-10-2011
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Re: planeone1 Mission Log

My Challenge of the Olympians series as of now:

 

Challenge of the Olympians - Part 1: A battle, race, and puzzle all in one mission. Skilled players with Lightning Tether only.

Challenge of the Olympians - Part 2: A battle, target practice, and defend mission. Skilled players with Artillery Bolt only. All Amp Upgrades recommended.

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planeone1
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Registered: ‎20-10-2011
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Re: planeone1 Mission Log

My more recent battle missions:

 

Clash of the Titans: Watch the swamp monsters and Ice Gang fight, or join a side. Looks best on Hard difficulty.

The Space-Warping Log: A glitch level with plenty of Militia to fight in it.

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planeone1
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Registered: ‎20-10-2011
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Re: planeone1 Mission Log

Deathsphere: Destroy the Militia's flying weapon from the inside. Lightning Tether required. Bio Leech not recommended unless you want to see an interesting, but inconvienent glitch.

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planeone1
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Re: planeone1 Mission Log

Final Judgment: Occurs after the good ending. Plenty of references to Egyptian mythology. Two endings depending on how you play.

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planeone1
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Registered: ‎20-10-2011
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Re: planeone1 Mission Log

It's come to my attention that some people are having trouble finding the entrance to Deathsphere. The entrance location is in the spoiler tag.

 

Spoiler

The entrance is on top of Deathsphere. It's a hole covered with a stronger-than-normal breakable wall.

 

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