UGC Mission Design

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planeone1
Posts: 64
Registered: ‎20-10-2011
Message 21 of 32 (417 Views)

Re: planeone1 Mission Log

The Khaos time-space log: A spinoff (with permission) of my Space-Warping Log levels. Uses a different control system from mine. Wish I could try it myself, but persistent network errors prevent me from playing it, as well as certain other levels.

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planeone1
Posts: 64
Registered: ‎20-10-2011
Message 22 of 32 (413 Views)

Re: planeone1 Mission Log

Finally managed to play it. The new control system has drawbacks (you can't go up/down without the aid of an elevator or finish the mission at will), but it is better than mine in other ways.

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RetroSteveUK
Posts: 474
Registered: ‎17-05-2011
Message 23 of 32 (406 Views)

Re: planeone1 Mission Log

Getting into the catacombs in a UGC mission?  I'm looking forward to seeing this.

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planeone1
Posts: 64
Registered: ‎20-10-2011
Message 24 of 32 (401 Views)

Re: planeone1 Mission Log

The Space-Warping Log V: New Marais Free Roam: An inFAMOUS 2 mission. I updated the controls on this version of the log. New features include:

 

  • 8 directions of horizontal movement instead of 4
  • Triangle stops the log instead of ending the mission
  • Dying no longer ends the mission
  • Collecting one of the many orbs scattered throughout the city ends the mission
  • Former stop switch resets the log
  • Glyphs replaced with arrows
  • Arrows can be turned on/off using a valve near the start (this resets the log out of necessity)
  • Travel underwater and resurface by going to the neon arrow (marked with a star)

Alpha Bolt works best on the switches, as Bolt Stream is less accurate.

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planeone1
Posts: 64
Registered: ‎20-10-2011
Message 25 of 32 (391 Views)

Re: planeone1 Mission Log

The Eternal Eclipse: A Festival of Blood mission with narrative and battle tags. Solve the mystery of the eclipse. Due to the nature of the glitch I exploited in this level, there are no checkpoints. Contains a minor spoiler for those who have not yet gotten through a quarter of the inFAMOUS 2 storyline.

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planeone1
Posts: 64
Registered: ‎20-10-2011
Message 26 of 32 (352 Views)

Re: planeone1 Mission Log

I updated the controls on the third and fourth Space-Warping Log missions to be like the ones on the fifth. Any feedback on any of my missions is welcome.

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planeone1
Posts: 64
Registered: ‎20-10-2011
Message 27 of 32 (327 Views)

Swamp Blockade and Second Island FINALLY open to editing in FoB! (sort of)

The months of being unable to access the swamp blockade and second island are now at an end. Play my Blockade Runners mission and see. To see how this is possible, remix the mission and look at the creator comments.

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planeone1
Posts: 64
Registered: ‎20-10-2011
Message 28 of 32 (316 Views)

Re: Swamp Blockade and Second Island FINALLY open to editing in FoB! (sort of)

Could someone please tell me what is wrong with my Blockade Runners mission? I thought it was fine when playing through it.

 

If anyone's wondering what the "sort of" in the subject line is there for, it's that it's still technically impossible to edit in the swamp blockade, but objects, enemies, and Cole himself (using a different method) can be moved in from outside--but not checkpoints or other logic.

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planeone1
Posts: 64
Registered: ‎20-10-2011
Message 29 of 32 (276 Views)

Challenge of the Olympians - Part 3 Out

After a long delay, the third installment of my Challenge of the Olympians series, Challenge Of the Olympians - Part 3, is out. Requirements for this mission are Enhanced Precision, maximum energy, and plenty of time and skill.

 

I also updated my Deathsphere mission. The changes are as follows:

 

  • Added a cutscene
  • Made breakable walls half as strong as before (now about 3 times as strong as normal)
  • Removed a red light inside the upper hallway to make room for the cutscene
  • Disabled Bio Leech
  • Removed Herobrine
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planeone1
Posts: 64
Registered: ‎20-10-2011
Message 30 of 32 (244 Views)

Re: planeone1 Mission Log

Challenge of the Olympians - Part 4 :The final installment of my Challenge of the Olympians series. Can you complete the last of the trials and prove your worth to the gods?

WARNING: Contains spoilers for those who have yet to finish the game.

 

Required powers: Improved Static Thrusters (although if you've finished the game, this is more or less irrelevant)

Recommended powers: Maximum energy, Hellfire Rockets, 1 Ionic Charge (may still disable ionic powers for the last part)

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