03-02-2012 10:36 PM - edited 03-02-2012 10:37 PM
Hello, I am zAnxiety, but you can call me Gift. I've, like many others, crafted a few UGC Missions in inFamous 2 in my spare time. My most well known UGC being my Survival/Horde series W.I.C.K.E.D. (Wish I Could Kill Every Day). Here you can view a complete easily accessible list of my published UGC that I will keep up to date constantly.
When it comes to UGC missions I try to accomplish two things: one, I avoid spoiling anything in inFamous 2, and two, functional on a technical level that way the player doesn't get stuck somewhere because something didn't happen. But if you do manage to find a issue with one of my missions, do not hesitate to inform me here.
Table of Contents:
UGC With Descriptions:
on 03-02-2012 10:44 PM
Hallo-w.i.c.k.e.d. IV (Survival/Horde) [FoB]
Bury 'Em All
...And so it came to pass that the Countess, who once bathed in the rejuvenating blood of a hundred virgins, was buried alive... And her castle in which so many cruel deeds took place fell rapidly into ruin. Rising over the buried dungeons in that god-forsaken wilderness, a solitary tower, like some monument to Evil, is all that remains.
The Countess' fortune was believed to be divided among the clergy, although some say that more remains unfound, still buried alongside the rotting skulls that bear mute witness to the inhumanity of the human creature.
- Excerpt from Diablo 2
Hallo-w.i.c.k.e.d. IV is the 4th installment to my Survival Mode (Sometimes called Horde) series. It doesn't pick up after the events of W.I.C.K.E.D. 3: Monster's Ball, but rather (to fit with the theme and setting of FoB) a different take on the first W.I.C.K.E.D. But it features a lot of features you've seen added W.I.C.K.E.D. 2 & 3.
To Play It:
New Features in Hallo-w.i.c.k.e.d. IV:
On a technical level, Hallo-w.i.c.k.e.d. IV (HW4) is more easier to remix than W.I.C.K.E.D. 3, similar to W.I.C.K.E.D. 2. So whether remixing it yourself, or just wanting to see how I did something so you can apply something similar to a level of your own. While essentially a spin off, I still used 100% memory. It earned the 4 in it's title to me.
Those who enjoyed the dialogue in the previous ones will be happy to know Hallo-w.i.c.k.e.d. IV features over 20 dialogue logic blocks and over 30 cutscene logic blocks. The dialogue is a bit darker to fit the theme, but I'm sure there is still some humor to be found as both Gift & Kalena return.
Also, Hallo-w.i.c.k.e.d. IV features for the first time, what one could call a chicken exit. Dubbed the Coward's Way Out and can be found behind the stage in the first 15 seconds of Rounds 6-10. In case you're pressed for time or having some trouble and want to end to the mission completion screen. It has it's own ending so you won't see Regular or Pro Mode Endings if you use it.
Yes, there is 3 different Endings in Hallo-w.i.c.k.e.d. IV, the Regular Mode's can be considered canonical and wasn't in the original version of HW4. So it, some pre-round dialogue, and some reward dialogue are all new or even changed.
On the Combat, I love Festival of Blood. I love staking enemies. It looks so bad ass. So I put rather a strong emphasis on it in Hallo-w.i.c.k.e.d. IV. Enemies will get back up after some time unless you stake them. Stakes count as kills, because... they're vampires. It should be noted, they don't get back up with 100% health. I only give them enough to stand back up so they'll still be rather wounded still, this helps in later rounds in terms of crowd control.
Firstborns give you a bigger health reward than regular enemies when staked. Bigger risk... bigger reward. This health reward instantly adds (yes adds, not sets, I thought this out ) health to Cole. Since enemies can still hit you while you're doing the stake animation and staking is the way to kill things, it's mostly there to keep you alive. Chaining some stakes together can keep your combo going and keep you killing without needing to drain as often in some cases.
I have a Intermission before Round 6 explaining Auras, but I'll cover Auras here too...
I had to build this installment twice from scratch. I hope you have as much fun playing it as I had making it, but most of all...
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