08-11-2011 12:09 PM - edited 08-11-2011 12:15 PM
Now before you all decide to hate against this, I am not flaming or saying its a bad game, I love the uncharted series I own all 3 and love them to bits. This is just a nagging feeling I got from playing them back to back
As the title suggests, does anyone think uncharted 3 was rushed?
A few points
And yes there are some good points to it as well
As I said it just a feeling I got that it seemed a little rushed to be the first out of the blocks in the November gaming rush. But I still like the game. I am not knocking it it is just a view
08-11-2011 12:15 PM - edited 08-11-2011 12:16 PM
Like I said over PSN messages. I agree 100% with you.
There was too much repetition. Too much climbing, too much killing of villains, too many chases, too many complicated puzzles that aren't that obvious. (I had to cheat and use walkthrough's a lot of the time). Just too much of everything.
I love the multiplayer though, except the sand blizzard on the desert map gets annoying. xD
Also, the viewer thing made people think it was a live action thing, like a spectator cam, but it's not at all - It's pre-recorded rubbish.
And to add, I haven't completed it yet, purely because this game fills me with rage. Very much like Mirrors Edge did.
on 08-11-2011 12:40 PM
Wait-Jester-Sec wrote:Some say the aiming appears different But that's a design choice and they have removed the ability to switch what side you aim on so it can be tough hitting an enemy
The aiming is much clunkier I find, and the deadzone is ridiculous. It really spoils the gunplay for me, which was honed to near perfection in UC2. Allegedly there is going to be a patch for this though, so I'll wait for my 2nd playthrough until this arrives.
I just think that UC2 hit heights that, no matter how good/bad the third game maybe in anyone's eyes, UC3 has no chance of making the same impact as it's predecessor. I don't think it's as good as UC2 personally, but will reserve final judgement for my 2nd playthrough.
.
on 08-11-2011 12:51 PM



on 08-11-2011 01:23 PM
jimmy20 wrote:
I would agree with those points to an extent also.
You can still switch weapon views, just need to toggle it to enable in the options menu.
My only gripes would be;
-stop changing the character models, why does Elena now look asian?
-why can't we view cutscenes outside of the main storyline anymore? (come to that, why do they freeze and lag during?)
-did we really need the first 8-10 chapters to get the tutorial out of the way? (assume people playing have already played, and include an optional tutorial section, maybe in the form of a flashback on Drake behalf.)
The Dev team keep saying it's bigger and better, but I disagree, bigger doesn't mean better. Whereas the first uncharted had a couple of large dynamic set pieces, linked together with small skirmishes/puzzles and platforming. The 3rd installment just seems like a Michael Bay movie, rather than the 1930's style matinee, that they originally were aiming for. Basic premiss now is, Drake arrives, shoots a lot, something massive blows up, witty remark inserted by Sully/Drake, all hell breaks loose, and end with a QTE. Copy and paste for each chapter.
I still rate the game and the series as the quintessential game on the ps3 though, it's the perfect balance, imo, of shooting, puzzle solving and story telling.
The two Bolded parts.
The aiming i didnt see that so many thanks ![]()
and Elena. Yh i thought it was just me. i love Elena have since Uncharted 1 thought she was perfect in number 2 but in this one she looks i dunno not like the Elena we have spent 2 games with
on 08-11-2011 02:58 PM
Some responses to your gripes;
If you go into Bonuses and watch the 1st video I believe, they talk about what their aim was Uncharted 3, they mention how there is one scene in UC1 where it is like a movie sequence and they wante dto see how they could do that in an entire game. In UC2 they did it more frequently in parts. In UC3 it is almost 70% of the game, I will happily admit this is a slight disappoint as detracts from the amount of user gameplay and input, but that is just the approach ND were aiming for.
All the characters have been tweaked, the better engines mean the characters will have their appearances changed.
Just look at Sully;
It can seem a bit annoying to charcters you are used to but if developers have greater mechanics to increase a characters realism, they will use them.
Sully in 3, for example shown, totally different from the first two UCs, however you couldn't argue he doesn't look the most lifelike out of the 3 attempts.
Chase sequences, again ND aimed to use environments, for the boat scene, they created a whole ocean simulator that is unique everytime you play, the boat will never sway the same way. It is insane and will be overlooked by most, but they wanted crumbling environments and as you say the movie experience.
I am only providing some answers here, I wholeheartedly agree with you on the game, far too much cutscenes and QTE.
I was actually excited when the puzzle section arrived, drew me back to early Tomb Raider games, however they were so quickly solved and that was that.
It is a shame, but have to take the game as intended.
on 08-11-2011 03:51 PM
Many people are having issues with this game.
There is a thread in technical issues.
A mod on this forum asked people for more info on theses issues.
Ps3 model/HDD etc - I would suggest posting in this thread.
There is also a thread on Naughty Dogs forum.
Your not alone - Its all over the net.So i would suggest searching via google and trying one of the many suggestions to resolve your issues.
on 08-11-2011 08:32 PM
steven_dutch wrote:Got Platinum, last Friday.
I think the crushing mode on the first Uncharted is still the hardest.
Yes the fire daemons are hard to deal with, but the 'blue room' in the first uncharted was harder to pass on crushing difficulty.
Havent completed U3 yet, but Uncharted 1 was definitely the hardest out of the first 2, the blue room was tough but also I think I remember a level near the end of the game in a cathedral/church which was tricky because it was quite easu to run out of ammo and there were so many enemies.
09-11-2011 02:07 AM - edited 09-11-2011 02:11 AM
on 09-11-2011 01:28 PM
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