on 07-02-2012 01:25 PM
Well I managed to get a wee shot of the game today.
The games does feel very much like the single player portion of SOCOM but with LOADS more missions. Didn't get a chance to try any co-op as everyone was a bit busy but it does look possible for us to host a score leaderboard thanks to the screenshot feature.
Managed to get a couple of trophies too Xd Except they're on Envisager's account but I can easily get them again when I play the game on my Vita.
on 07-02-2012 02:26 PM
on 07-02-2012 03:03 PM
bazer24773 wrote:
Day one purchase for me! Everyone who I know who's played it says it really good
Yaster when it out 22nd feb or the 7th march
Last I heard was 7th. That was a final review version I played today, they're suposed to be pratically the same as retail, so the game will be in the hands of reviewers but there will be an embargo. What I played is playable at all of these Game stores too so you can pretty much all go out and have a shot of it yourself.
on 07-02-2012 03:30 PM
on 08-02-2012 10:03 PM
This was the game i was most looking forward to however not having online sucks alot.
I don't understand why Zipper haven't added online when their Socom games on the PSP were absolutely huge and when i go onto Socom FTB3 online on my PSP there is like 300 people still playing at all times.
I really hope they add online in the future with an update or something because i believe this game will shine the most with online co-op and online competitive modes. I'd love to be in a Unit 13 clan like it's possible on the Socom games.
on 08-02-2012 11:40 PM
on 09-02-2012 04:31 PM
The Sixth Axis have done a wee test on various Vita games to comment on loading times. One of the games included was Unit 13:
Zipper’s brilliant third person tactical shooter takes 47 seconds to get to the title screen, and then jumping into a level (we picked ‘level 5′ at random) took 31 seconds. That’s 78 seconds, not bad at all, and restarts are instant if you die or mess up.
on 09-02-2012 11:13 PM
The only considerable waiting time now is for it to launch. 7th March can't come soon enough.
Yaster wrote:The Sixth Axis have done a wee test on various Vita games to comment on loading times. One of the games included was Unit 13:
Zipper’s brilliant third person tactical shooter takes 47 seconds to get to the title screen, and then jumping into a level (we picked ‘level 5′ at random) took 31 seconds. That’s 78 seconds, not bad at all, and restarts are instant if you die or mess up.
on 10-02-2012 10:13 AM
This article on Shopto News is the second I have seen in as many days which describe Unit 13 as "brilliant". Check it out:
http://www.shoptonews.net/2012/02/09/the-vita-is-n
on 11-02-2012 04:06 PM
Scooter from 1up has previewed Unit 13
http://www.1up.com/previews/unit-13-adds-decent-sh
In it he confirms voice chat (all Vitas have a built in mic) and assures the reader that the social functions of the game are where it shines.
When you complete a mission and get your score logged into the leaderboards (global, regional, and friends list only ones), said score gets pushed to your Unit 13-playing friends' Activity Stream. That's all well and fine, but let's say a buddy plays that same mission and beats your score. That sort of news gets pushed to your Activity Stream, and you can jump right into that mission and reclaim your position on the leaderboard. These notifications can be pushed out via Near, Wi-Fi, or 3G (the latter means that you could theoretically just be on a train, get the notification, jump in, and update the leaderboards anywhere you have reception).
He also details the games "High Value Target" feature:
Specifically, the more difficult High Value Target missions. As you play the other four mission types -- Direct Action (a traditional objective-driven mission), Covert (a stealth oriented one), Deadline (a time-based one), and Elite (a high difficulty mission type that takes away checkpoints and health regeneration) -- you earn stars for your performance. These stars then unlock High Value Target missions -- single-player boss fights that end up being the toughest mission type. Whenever you unlock one of these, you can then share that mission to your friends (or anyone else close by with a Vita via Near). After you push it out, your friends have about three hours to complete the mission in order to score and keep it.
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