on 26-03-2011 10:54 PM
I dunno if it's just me but the gameplay I'm just confused about. & no real tutorial level?
Apart from telling you to use cloak & armour. (Thats how far I have gotten End of first real level?).
So you scan an area, it says you can highlight objectives but as soon as you remove the visor or whatever it is, there not highlighted on the area anymore.
Things like phones everywhere that you can make ring, why?
Double tapping triangle to switch to grenades..? Who the hell thought of that.
Slightly unresponsive control when trying to sim down the sights? That's if you can even see the enemy because they just blend into the background even with them firing at you and dots on the map they are impossible to see.
Maybe somebody can enlighten me as to what im supposed to be doing.
I never played Crysis 1 maybe that's why im not picking this up very quickly.
on 26-03-2011 11:31 PM
on 26-03-2011 11:32 PM
Spirit0fLight wrote:I dunno if it's just me but the gameplay I'm just confused about. & no real tutorial level?
Apart from telling you to use cloak & armour. (Thats how far I have gotten End of first real level?).
So you scan an area, it says you can highlight objectives but as soon as you remove the visor or whatever it is, there not highlighted on the area anymore.
Things like phones everywhere that you can make ring, why?
Double tapping triangle to switch to grenades..? Who the hell thought of that.
Slightly unresponsive control when trying to sim down the sights? That's if you can even see the enemy because they just blend into the background even with them firing at you and dots on the map they are impossible to see.
Maybe somebody can enlighten me as to what im supposed to be doing.
I never played Crysis 1 maybe that's why im not picking this up very quickly.
First off you don't really need a tutorial level... it's pretty straight forward. Plus, it tells you to do stuff as you go along. When you are using the visor press square on enemies, ammo piles etc. They should stay highlighted. The phones... just giving you something to interact with i guess lol The double triangle switch to grenades is because this is not call of duty. R2 and L2 are mapped for more important things... The delay on the aim is such a small thing to complain about... it's hardly noticable.
I can't answer you last question though... It sounds as if you are asking "how do i play a game?" lol
on 27-03-2011 12:29 AM
on 27-03-2011 02:36 AM
on 27-03-2011 03:03 AM
on 29-03-2011 03:02 PM
You try killing all the people in the area then find where that ammo box was without highlighting it. Enemies don't just stand in one spot too... dunno if you have noticed the legs lol
on 29-03-2011 05:23 PM
ZiggyBoo1975 wrote:
I must admit it is a little different to your usual fps but thats what I think makes it stand out. It can be a little awkward at times especially at ammo boxes but I'm loving it after playing the disappointing Homefront
^^ This. The game is a nice refresh from typical FPS and though difficult at times can still be a good laugh
on 02-04-2011 04:19 PM
Spirit0fLight wrote:So you scan an area, it says you can highlight objectives but as soon as you remove the visor or whatever it is, there not highlighted on the area anymore.
Objects you tag stay highlighted outside the visor.
Things like phones everywhere that you can make ring, why?
They can be used to distract guards.
Double tapping triangle to switch to grenades..? Who the hell thought of that.
Not sure, but it's good, there's nowhere else to put it, as Armor and Cloak are far more important than nades.
Slightly unresponsive control when trying to sim down the sights? That's if you can even see the enemy because they just blend into the background even with them firing at you and dots on the map they are impossible to see.
Tag them in the visor to make them easy to spot, I have no problem seeing them though.
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