on 01-03-2011 11:49 PM
@RAAAAAAAAAAAGE
Lol no worries, you've actually given me a bit more of an in sight in to what I'm looking at for both games, so thanks for your post![]()
I think I know why I've had such a hard time deciding which 2 to pick. I'm basing this more on multiplayer, because I prefer multiplayer over single player, and I know that I'll be able to get in to a gripping story anyway.
Basically, if we're talking about Killzone, theres more players in matches, theres a lot of level variation (some maps use colour nicely, such as the beta demo), the jet packs and exoskeletons look cool (however they rarely feature online, they'll only feature on certain maps), the graphics are pretty astounding, .
HOWEVER, I dont like the fact that you can't play all modes on all maps, which seems like an insanely stupid idea in my opinion, and it kind of puts me off, because I'm not going to playing all 8 maps, I'll be restricted due to this stupid decision. The removal of the tactical spawn grenades looks pretty annoying as well, because I was one of those guys who'd be able to save people by chucking a spawn grenade behind enemy lines to win the match. With this, your completely restricted to the tactical posts. As well, couldnt the enemy easily spawn kill you anyway if the stand near the posts?
Hopefully, a patch will be released for customizable 'ranked' games, so that you dont need to play on a strict mode; you can widen out the experience by playing certain modes, but if not, this seems like a bad choice as well; to remove customizable matches. Call of Duty was so addictive back in the days, but even that didnt have as much customization as Killzone 2, so hopefully Killzone 3 will get this.
Now with Crysis 2, it looks like it has some awesome game play (with the nano suit abilities), fantastic graphics (although to be fair, this is set on a real location as opposed to Killzone 3 which can't really be compared to any real places...atleast none that I can think of :s), 12 maps, all game modes work with all maps as far as I know, the maps seem pretty gigantic and the action and agility seem amazing!!
HOWEVER, the maps look pretty generic in my opinion. The majority seem completely identical, a part from the odd few. I could possibly get bored with these maps, because there isnt really enough variation in the maps; they all seem the same, a part from some. It might not seem like a big gripe to some, but when you think about it, it could be potentially worse than having 8 maps on Killzone, if you keep playing the same sort of map all the time. I'm going to have a re check on maps, because I've only had 1 look at the footage of the maps, but later I'll re post some thoughts if the maps seem any more similar than they did when I previously checked
on 02-03-2011 10:14 PM

on 02-03-2011 10:28 PM
Thanks for the info and your advice
!
I appreciate the fact that Killzone 3 is well received, however I'm not really sure if I'd like its changes. I cant really understand how all game modes aren't available on all maps if you know what I mean. The only game mode the can seems to have some exception is Operations, but its still weird to think that I wont be playing all maps on certain game modes.
As well, the Crysis demo will be too late...
I was thinking today, and I'll call HMV (provider of Killzone 3) about this as well, but does the guarantee include when the item was despatched, and not neciserily received? Because I got Killzone 3 on 25th Feb, however it was despatched on the 22nd of Feb. The guarantee gives you 21 days, and from the 25th, it will be the 17th March. I must have got it wrong!
Not only that, but if the despatch counts towards the guarantee, that takes off 3 days, meaning I have to make a decision by the 14th!!
Lol it just gets worse for me...
on 03-03-2011 10:55 AM
on 03-03-2011 11:58 PM
Dannehkins wrote:
Parv, I would keep an eye out on Crysis 2. I have just played the PC demo and for me, it has a solid formula. It reminds me of Call of Duty 4, but not really in game play. I refer to the fact that it has, simple, but very enjoyable features. It's not harassed by killstreaks or by a barrage of different weaponry in which one sole gun could defeat the rest and it logically makes no sense.
The nanosuit is one of those enjoyable features. It has a unique style of gameplay due to the nanosuit. In fact, I could see myself playing Crysis 2 a lot.
Killzone 3 is still very enjoyable don't get me wrong. However, there's just something lacking. Some times I can come off the game and I will be very happy with the games I just played, but other times I just want to throw the damn thing out of the window, because each game played was just a ball of frustration due to 'session master is not available' or in most cases, the sever lob-sidedness of a game.
Thanks for the useful input![]()
I have to agree, from the footage I've seen, the Nanosuit does look pretty cool, and the game play seems absolutely brilliant. The only real main gripe I have with Crysis 2 however, is the fact that the maps look quite generic. Dont get me wrong, they're probably the most realistic I've seen to date! However, I want to have that kind of variety, instead of building and street maps most of the time. Its like with the Conduit on the Wii, which is pretty much a direct comparison due to the suit and the streets funnily enough![]()
The Conduit got exceedingly high expectations, because it had the most realistic graphics for Wii, and the gameplay looked interesting. However, when it came to the actual reviews, it got some pretty low reviews for basic game play (which isnt really Crysis 2) and boring/similar maps (which kind of seems like Crysis 2). Hopefully this wont be the case, however I can seriously see a huge similarity between the Conduit and the Crysis. I just hope Crysis doesnt go down the same road as Conduit....
It will also be interesting to see what Crytek can do with the PS3. As far as I know, I dont think they have ever made anything on a console (or atleast a PS3) excluding the PC, so this might not be a straight port like the COD franchise.
As for your gripe with Killzone 3 online, I think theres a patch 1.04 being released in a few weeks to sort out connection problems. I dont understand how not many people complain about not being able to play all game modes with all maps? How have you dealt with it, cause surely that would be a game ruiner imo...
Again, thanks for your helpful advice Dannekhins!
on 04-03-2011 12:18 AM
on 04-03-2011 12:47 AM
Is that the demo map?
Funnily enough, I find that one of the more colourful maps lmao.
To summarize
Crysis=Great gameplay and mechanics but pretty generic
Killzone= Great variation and mechanics but the online is a bit watered down
Imo of course![]()
on 04-03-2011 08:59 PM
Parv-B wrote:
I dont understand how not many people complain about not being able to play all game modes with all maps? How have you dealt with it, cause surely that would be a game ruiner imo...
Having jack-of-all-trades, master-of-none maps that can have all modes played on them but aren't particularly crafted for any in particular mode are a big deal breaker for me ultimately. Map design is like carving a statue - you can start out with a sledge hammer making a rough shape, and you could leave it like that where it's a reasonable representation of a couple of things. But you can also get the chisel out and refine it to represent just one thing well.
I personally don't get why you have such a bee in your bonnet about all modes on all maps. It's not all about the stats and combinations. With map voting you'd probably find only a sub-set of those being played regularly over time anyway.
But different strokes for different folks ![]()
on 04-03-2011 09:46 PM
InfiniteStates wrote:
Parv-B wrote:
I dont understand how not many people complain about not being able to play all game modes with all maps? How have you dealt with it, cause surely that would be a game ruiner imo...
Having jack-of-all-trades, master-of-none maps that can have all modes played on them but aren't particularly crafted for any in particular mode are a big deal breaker for me ultimately. Map design is like carving a statue - you can start out with a sledge hammer making a rough shape, and you could leave it like that where it's a reasonable representation of a couple of things. But you can also get the chisel out and refine it to represent just one thing well.
I personally don't get why you have such a bee in your bonnet about all modes on all maps. It's not all about the stats and combinations. With map voting you'd probably find only a sub-set of those being played regularly over time anyway.
But different strokes for different folks
Imo, it only makes sense! Operations is the only exclusion, but Guerrilla Warfare and Warzone should in no doubt be available for all maps. GG have chiseled the statue in a way in which the good bits have been taken out. I just dont understand why anyone would possibly dedicate game modes to maps. It completely limits the maps that you play from 8 to about 5, which is a dissapointment.
I can understand that your saying its probably for the better, but I just dont understand the theory behind it...
on 06-03-2011 01:57 AM
Hi guys
Just a briefing. I've done some research, and I've got a few statistics (I'll upload in a sec, its only basic), but the lack of maps doesnt matter too much to me anymore. Heres why:
I see a games greatness in 3 ways: quality, quantity and quaketivity (overall greatness).
Maps
Now, as you can see on Killzone 3, excluding the DLC will get you 5 maps on GW, 7 on Warzone, and 3 on operations.
With DLC however, there are a few more maps. With the map packs,you get 7 maps for Guerrilla Warfare (sorry, typo on the pic), 9 maps on Warzone, and Operations is the same. Now Guerrila Warfare has 1 less map than Killzone 2 however the maps are awesome anyway, so theres no real downer. The 9 maps for Warzone goes 1 better than KZ2, so thats a good sign, and operations is the only 1 that needs more maps. The variation is so much better than Crysis 2 as well, with there being snowy levels to space like jungles
Crysis 2 has 12 maps, so that makes Crysis 2 one of the better choices without DLC. However, its similar maps are kind of annoying. I know its hard, because the games based in New York and the developers want the game to be as realistic as possible, but the maps look the same imo. I've also heard someone else talking about the generic maps. There is some diversity, but its all pretty much building based, and the colour scheme is the same most of the time.
Quality=Killzone3 Quantity= Crysis2 Quaketivity- Killzone 3, less maps but more variation
Game modes
For Killzone, there are 5 game modes (1 less than crysis), if we count Body count as GW, so again, sorry for the typo (need to really proof read). So we have- Body Count, s&d, capture and hold, search and retrieve and assassination. These are completely diverse- body count is killing, search and destroy is exploding, capture and hold is keeping points, search and retrieve is finding items and taking them to a certain zone, and assassination is targeting a certain player instead of exterminating the opposition. So lots of variety here
Crysis 2 has got 6 modes, 1 more than Killzone 3- team instant action, instant action, crash site, assault, capture the relay and extraction. Team instant action is team deathmatch. Instant action is a free for all, so there seems to be a more classic fps feel as opposed to the tactical feel of KZ3(is this good or bad). Crash Site is capture and hold. Assault has you planting some sort of morter strikes, or forming some sort of explosions from what I've heard; something to do with offense, which is similar to s&d. Capture the Relay and Extraction are unknown to me atm, so if someone clues me in that would be great. Guessing though, capture the relay is probably Killzones search and retrieve, and extraction could be on similar lines. Not too sure. More
For this round
Quantity- Crysis 2
Quality- Crysis stays to the FPS roots, however Killzone 3 adds more of tactical point to the game. Imo, this makes the game a bit more dramatic and it has players relying on each other more, so I'm going to have to go with Killzone 3. However, if your a COD 4 fan who wants to develop the experience to a higher level, Crysis seems to be for you, so this could still well easily be a tie
Quaketivity- Like I said, Killzone 3 seems to be more dramatic, so I reckon Killzone 3 kind of wins. But again, Crysis 2 seems to be better for the average COD4 fan imo (soz for bringing that up!).
Weapons
Killzone 3 has 20 weapons, none that are really customizable at all. Not only that, but there are restrictions to set classes (3 main weapons and 3 side weapons) , so you cant do much customizing at all in this game, which seems to be a bit of a shame as it gives players so much more choice when customizing is available. The weapons them selves seem quite good. They all look great, and the new 'orange reflex sight' on certain guns gives the weapons a fresh touch
Crysis 2 destroys Killzone in this area. Tons of customization, with added scopes being an example. There are most likely going to be 20+ weapons in the game, however this isn't actually fact. The customization in Crysis 2 makes the weapons a lot better than Killzone 3 imo.
Quality- Crysis 2
Quantity- Crysis 2
Quaketivity-Crysis 2
Abilities
Finally, we'll look at abilities. Killzone 3 has set abilities for each class. The medic revives people whilst have a mini attacker bot follow him around (I think). The tactician captures areas quickly, can call a flying robot and can also detect enemies without the need of a map. The engineer can fix broken objects and set up sentry guns. The infiltrator can disguise himself as the opposing team, and also has better stamina than the other classes. The marksman can turn invisible and is great for sniping. Quite a bit of variety for the different types of players, however there are still restrictions which is a bit of a shame
Crysis 2 has the nano suit 2, which gives players several options without set classes. You can turn invisible for a limited time (KZ3 does not have a time limit for the marksman), you can have extra armour, you can jump high and you can also sprint fast. As well as this, you will also get player perks for the type of class you use, which is pretty cool
Quality- Because there are a few more options compared to Crysis 2 (i.e. the medic), I'm going to give this to Killzone 3
Quantity- Whilst Killzone has diverse classes, Crysis 2 also has customization. Its a tough call, so I'm going to leave this at a tie.
Quaketivity- Kind of hard. Crysis 2 has endless customization, but Killzone has a few more bits to offer. Kind of hard to chose, so I'll let you guys decide
I will post my over all idea below, but this an extract of what I found about both games.
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