War & Shoot 'Em Ups: General

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Re: Ghost Recon: Future Soldier

Conflict can be really good if you have a coordinated team! :smileyvery-happy:

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Re: Ghost Recon: Future Soldier

I dont understand why people complain about campers anymore, when you buy an FPS game you know your going to get campers in the multiplayer

its the same with every single multiplayer FPS out there so people should either not buy the games or just get on with it 

and to be honest even though its not the right way to play first person shooters people are entitled to play however they want, team based, run and gun, camping etc if thats how they have to play to enjoy the game then so be it, it'll be exactly the same for Black Ops 2 and Medal Of Honour Warfighter which are out this year 


Currently Playing: FIFA 13 / DARK SOULS / BURNOUT PARADISE
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Re: Ghost Recon: Future Soldier

Yeah it's just sad when developers actually encourage it by making them Invisible lol

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Re: Ghost Recon: Future Soldier


Cloudburst-- wrote:
Yeah it's just sad when developers actually encourage it by making them Invisible lol

 

Well your not actually invisible, you can still see them, plus its good that they've made it so you cant walk around while staying invisible because that would have been stupid

the invisible mechanic is the one thing that makes the game different to others so they had to include it into the multiplayer somehow


Currently Playing: FIFA 13 / DARK SOULS / BURNOUT PARADISE
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Re: Ghost Recon: Future Soldier

[ Edited ]
Yeah I know they can walk and be revealed but they are pretty much invisible at distance of they're lying prone with a scoped rifle. Just get to the edge of the map. Go prone looking at the objective at a great distance and that's that!

Or in siege lie prone near a corner so you can't be flanked and shoot folk in the distance as they look for you thus gradually eliminating the enemy :smileyvery-happy:

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Level 2

Level 2
Gledhill
Posts: 72
Registered: ‎17-02-2009
Message 176 of 226 (77 Views)

Re: Ghost Recon: Future Soldier

I'm not 100% but i think engineer sensor grenades highlight players even if cloaked?

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www.dcgaming.co.uk
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Re: Ghost Recon: Future Soldier

They probably do but they've such a small radius the changes of you randomly throwing a sensor at some prone Harry potter cloaked guy at the edge of the map is a small chance! It's not a game breaker though so lets not blow it out Of proportion. It's just always disappointing when in an elimination game mode - the enemy Makes no attempt to do anything other than lie prone invisible waitin for someone to dare bother walking using their analogue sticks haha.

I picked up a guys assault rifle and it felt class. No way of knowing what gun it was after the match haha. Will still stick with engineer. Still using the goblin! Would love a tighter crosshair

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Re: Ghost Recon: Future Soldier

Personally i dont even think having a prone button is necessary in multiplayer, thats what Battlefield 3 got right by not allowing you to do it, for what reason would you want to go prone unless your try to hide from the other team and multiplayer isnt about hiding


Currently Playing: FIFA 13 / DARK SOULS / BURNOUT PARADISE
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Re: Ghost Recon: Future Soldier

You can go prone in BF3 but not invisible haha. Bfbc2 prohibited prone though.

I don't mind prone but when invisible you actually can't see them at distance at all. It's just always disappointing when you're killed and see the killcam being someone invisible lying prone.

If you're the last dead then you never know who's killed you, or from where - which means they can do it again next round. That needs fixed :smileyhappy:

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Re: Ghost Recon: Future Soldier

If any of you play it then add me and I'll play with you if I'm on at the same time if you want. I don't usually add people from the Internet but this is a team game so just put "ghost recon" in the topic or something :smileyhappy:

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